My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army
The Log
Elite Barbarians Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elite Barbarians Wizard Goblin Barrel Skeleton Army P.E.K.K.A
Fireball
Elite Barbarians Wizard Goblin Barrel Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Freeze Poison Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians P.E.K.K.A
Goblin Barrel
Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
Freeze
Poison
Poison
P.E.K.K.A Freeze The Log
P.E.K.K.A
Poison Wizard Goblin Barrel The Log
The Log
Elite Barbarians Poison P.E.K.K.A

Defense Synergies 1 9

Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians Skeleton Army Freeze P.E.K.K.A The Log
Goblin Barrel
Skeleton Army
Wizard Freeze The Log
Freeze
Wizard Skeleton Army
Poison
The Log
P.E.K.K.A
The Log Wizard
The Log
P.E.K.K.A Elite Barbarians Wizard Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Elite Barbarians Skeleton Army P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Elite Barbarians Freeze
Elite Barbarians Skeleton Army P.E.K.K.A
Elite Barbarians Skeleton Army Poison P.E.K.K.A The Log
Skeleton Army Freeze The Log
Wizard Freeze Poison
Poison P.E.K.K.A The Log
P.E.K.K.A Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Poison Wizard Freeze The Log
Wizard Poison
Skeleton Army P.E.K.K.A Elite Barbarians Wizard Freeze The Log
Wizard Skeleton Army Freeze Poison P.E.K.K.A The Log
Elite Barbarians Skeleton Army P.E.K.K.A
Skeleton Army Elite Barbarians Freeze P.E.K.K.A The Log
Wizard Elite Barbarians Skeleton Army Poison P.E.K.K.A
Elite Barbarians Wizard Skeleton Army The Log
Wizard Freeze Poison The Log
P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Elite Barbarians Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians P.E.K.K.A
Poison Elite Barbarians Wizard The Log
Skeleton Army P.E.K.K.A Elite Barbarians The Log
Skeleton Army P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Elite Barbarians Skeleton Army
Wizard Poison Freeze
Skeleton Army P.E.K.K.A Elite Barbarians
P.E.K.K.A Elite Barbarians Skeleton Army
Freeze P.E.K.K.A Elite Barbarians Skeleton Army Poison The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Elite Barbarians
Skeleton Army P.E.K.K.A Elite Barbarians Poison The Log
Elite Barbarians Skeleton Army P.E.K.K.A Wizard
Wizard Skeleton Army
Elite Barbarians Skeleton Army Freeze Poison P.E.K.K.A The Log
Poison Elite Barbarians Wizard Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Freeze The Log
Poison The Log
Poison The Log
Freeze Poison The Log
Wizard Poison The Log
Wizard Poison Freeze
Wizard Poison The Log
Poison The Log Wizard Freeze
Poison The Log Wizard
Elite Barbarians Poison
Poison Wizard The Log
Poison Wizard
Poison Elite Barbarians The Log
Freeze Poison
Elite Barbarians Poison The Log
Wizard Poison The Log
Wizard Poison The Log
Freeze Poison
Wizard Poison The Log
Wizard Poison The Log
Poison The Log
Wizard Poison
The Log
Poison The Log
Freeze Poison The Log Wizard
Poison The Log Wizard
Wizard Poison The Log
Poison The Log
Elite Barbarians Poison Wizard
Wizard Freeze Poison
Elite Barbarians
Poison Wizard The Log
Freeze Poison
P.E.K.K.A
Wizard Poison The Log
Skeleton Army Freeze
Poison Wizard
Freeze
The Log
Poison Wizard
The Log Wizard Poison
Poison
Elite Barbarians P.E.K.K.A
Elite Barbarians Freeze Poison The Log
Poison
Poison Freeze The Log

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