My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Bandit
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Elite Barbarians Musketeer Valkyrie Bomb Tower Bandit
The Log
Goblin Gang Elite Barbarians Musketeer Bandit
Earthquake
Goblin Gang Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Musketeer Valkyrie Bandit
Fireball
Goblin Gang Elite Barbarians Musketeer Bomb Tower Bandit
Poison
Goblin Gang Musketeer Bomb Tower
Lightning
Elite Barbarians Musketeer Valkyrie Bomb Tower Bandit
Rocket
Elite Barbarians Musketeer Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Bandit Musketeer Valkyrie Bomb Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Bandit Musketeer

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Bandit
Elite Barbarians
Valkyrie The Log Bandit Mega Knight
Musketeer
Valkyrie The Log Bandit Mega Knight
Valkyrie
Elite Barbarians Musketeer Goblin Gang Bandit
Bomb Tower
The Log
Elite Barbarians Musketeer Bandit Mega Knight
Bandit
Goblin Gang Elite Barbarians Musketeer Valkyrie The Log Mega Knight
Mega Knight
Elite Barbarians Musketeer The Log Bandit

Defense Synergies 5 15

Goblin Gang
Musketeer Valkyrie Bomb Tower The Log Bandit
Elite Barbarians
Valkyrie The Log Mega Knight
Musketeer
Goblin Gang Valkyrie The Log Bomb Tower Bandit Mega Knight
Valkyrie
Elite Barbarians Musketeer Goblin Gang Bomb Tower The Log Bandit
Bomb Tower
The Log Goblin Gang Musketeer Valkyrie
The Log
Musketeer Bomb Tower Goblin Gang Elite Barbarians Valkyrie Bandit Mega Knight
Bandit
Goblin Gang Musketeer Valkyrie The Log Mega Knight
Mega Knight
Elite Barbarians Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Elite Barbarians Bomb Tower Goblin Gang Musketeer Valkyrie The Log Bandit Mega Knight
Goblin Gang Bomb Tower Mega Knight Elite Barbarians Musketeer Valkyrie Bandit
Elite Barbarians Bomb Tower Goblin Gang Musketeer Valkyrie Bandit Mega Knight
Elite Barbarians Valkyrie Bomb Tower The Log Mega Knight
Goblin Gang The Log Musketeer Valkyrie Bomb Tower Bandit Mega Knight
Musketeer Goblin Gang Bomb Tower
Musketeer Valkyrie Bomb Tower The Log Bandit Mega Knight
Goblin Gang Elite Barbarians Musketeer Bomb Tower
Goblin Gang Elite Barbarians Musketeer Valkyrie Bandit Mega Knight
Goblin Gang Valkyrie Musketeer Bomb Tower The Log Bandit Mega Knight
Musketeer Goblin Gang
Bomb Tower Mega Knight Goblin Gang Elite Barbarians Musketeer Valkyrie The Log Bandit
Valkyrie Bomb Tower Mega Knight Goblin Gang The Log
Elite Barbarians Goblin Gang Bomb Tower Bandit Mega Knight
Bomb Tower Goblin Gang Elite Barbarians The Log Bandit Mega Knight
Bomb Tower Mega Knight Goblin Gang Elite Barbarians Musketeer Valkyrie
Valkyrie Bomb Tower Mega Knight Goblin Gang Elite Barbarians Musketeer The Log Bandit
Valkyrie Bomb Tower The Log Musketeer Bandit Mega Knight
Elite Barbarians Musketeer Bomb Tower
Goblin Gang Valkyrie Mega Knight Elite Barbarians Musketeer Bomb Tower The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Elite Barbarians Bandit
Bandit Goblin Gang Elite Barbarians Musketeer Valkyrie Bomb Tower The Log Mega Knight
Goblin Gang Bandit Mega Knight Elite Barbarians Musketeer Valkyrie Bomb Tower The Log
Goblin Gang Valkyrie Mega Knight Elite Barbarians Musketeer The Log Bandit
Goblin Gang Elite Barbarians Musketeer Valkyrie Bandit Mega Knight
Goblin Gang Musketeer Bomb Tower
Goblin Gang Elite Barbarians Musketeer Valkyrie Bomb Tower Bandit
Mega Knight Elite Barbarians Valkyrie Bomb Tower
Mega Knight Elite Barbarians Valkyrie Bomb Tower The Log Bandit
Goblin Gang Musketeer
Mega Knight Elite Barbarians Musketeer Valkyrie Bomb Tower
Mega Knight Elite Barbarians Valkyrie The Log
Elite Barbarians Mega Knight Goblin Gang Valkyrie Bomb Tower Bandit
Musketeer Valkyrie Bomb Tower Mega Knight
Goblin Gang Elite Barbarians Musketeer Valkyrie Bomb Tower The Log
Valkyrie Mega Knight Elite Barbarians Musketeer Bomb Tower The Log
Bomb Tower
Mega Knight
Elite Barbarians Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log Bandit
Musketeer The Log Bandit
The Log Bandit
Musketeer Valkyrie The Log
Valkyrie The Log Mega Knight
Musketeer
Musketeer The Log
The Log
The Log Bandit
Goblin Gang Elite Barbarians Musketeer
Musketeer Valkyrie The Log Bandit
Musketeer
Elite Barbarians Musketeer The Log Bandit
Musketeer Bandit
Elite Barbarians Musketeer The Log
Musketeer The Log Bandit
Musketeer The Log Bandit Mega Knight
Musketeer The Log Bandit Mega Knight
Valkyrie The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Musketeer The Log
The Log Valkyrie Mega Knight
The Log Musketeer Bandit
Musketeer The Log Bandit Mega Knight
Musketeer The Log Bandit
Elite Barbarians Musketeer
Musketeer
Elite Barbarians
Musketeer The Log Bandit Mega Knight
Mega Knight
The Log
Goblin Gang Musketeer Bandit
Musketeer
The Log
Goblin Gang Musketeer Valkyrie Mega Knight
The Log Musketeer
Elite Barbarians Musketeer Mega Knight
Goblin Gang Elite Barbarians Musketeer The Log
Musketeer
Musketeer The Log Bandit Mega Knight
Mega Knight

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