My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Inferno Dragon Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon Sparky
Giant Snowball
Tombstone Dart Goblin Inferno Dragon
Zap
Tombstone Dart Goblin Inferno Tower Inferno Dragon Sparky
Barbarian Barrel
Elite Barbarians Tombstone Dart Goblin Inferno Tower Sparky
The Log
Elite Barbarians Tombstone Dart Goblin Sparky
Earthquake
Tombstone Inferno Tower
Arrows
Tombstone Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Inferno Dragon Sparky
Fireball
Elite Barbarians Tombstone Dart Goblin Inferno Tower Inferno Dragon Sparky
Poison
Tombstone Dart Goblin Inferno Tower Sparky
Lightning
Elite Barbarians Tombstone Inferno Tower Inferno Dragon Sparky Monk
Rocket
Elite Barbarians Inferno Tower Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Inferno Tower Rage Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Dart Goblin Inferno Dragon Inferno Tower Monk Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tombstone Dart Goblin Inferno Dragon

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Dart Goblin Sparky
Tombstone
Dart Goblin
Elite Barbarians Sparky Monk
Inferno Tower
Rage
Elite Barbarians Sparky
Inferno Dragon
Sparky
Rage Elite Barbarians Dart Goblin
Monk
Dart Goblin

Defense Synergies 1 5

Elite Barbarians
Dart Goblin
Tombstone
Dart Goblin Inferno Dragon Sparky
Dart Goblin
Tombstone Elite Barbarians Inferno Tower Inferno Dragon
Inferno Tower
Dart Goblin
Rage
Inferno Dragon
Tombstone Dart Goblin
Sparky
Tombstone
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin Inferno Tower Sparky
Elite Barbarians Inferno Tower Inferno Dragon Sparky Tombstone Dart Goblin Monk
Inferno Tower Sparky Elite Barbarians Tombstone Dart Goblin Inferno Dragon
Elite Barbarians Inferno Tower Inferno Dragon Sparky Tombstone Dart Goblin Monk
Elite Barbarians Tombstone Sparky Monk
Dart Goblin
Dart Goblin Inferno Tower Inferno Dragon Tombstone
Dart Goblin Inferno Tower Sparky Monk
Inferno Tower Inferno Dragon Sparky Elite Barbarians Tombstone
Elite Barbarians Dart Goblin Inferno Tower Sparky
Dart Goblin Tombstone
Inferno Tower Inferno Dragon Dart Goblin
Tombstone Inferno Tower Sparky Elite Barbarians
Sparky Tombstone Dart Goblin
Elite Barbarians Inferno Tower Inferno Dragon Sparky Tombstone
Inferno Tower Monk Elite Barbarians Inferno Dragon Sparky
Sparky Elite Barbarians Tombstone Inferno Tower
Tombstone Elite Barbarians Dart Goblin
Tombstone Dart Goblin Inferno Dragon
Sparky Elite Barbarians Dart Goblin Inferno Tower Inferno Dragon
Elite Barbarians Dart Goblin Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Tombstone Inferno Tower Sparky
Elite Barbarians Inferno Dragon Monk
Tombstone Elite Barbarians Inferno Tower Sparky
Elite Barbarians Inferno Tower Sparky Monk
Inferno Tower Elite Barbarians Tombstone Inferno Dragon Sparky
Dart Goblin Monk
Sparky Elite Barbarians Tombstone Dart Goblin Inferno Tower
Inferno Tower Elite Barbarians Inferno Dragon Sparky
Elite Barbarians Tombstone Inferno Tower Inferno Dragon Sparky Monk
Inferno Tower Tombstone Dart Goblin Inferno Dragon Sparky
Inferno Dragon Elite Barbarians Tombstone Dart Goblin Inferno Tower Sparky
Monk Elite Barbarians
Elite Barbarians Tombstone Inferno Tower Sparky
Dart Goblin Sparky
Elite Barbarians Tombstone Inferno Tower Sparky Dart Goblin Inferno Dragon Monk
Elite Barbarians Dart Goblin Inferno Tower Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky Monk
Monk Dart Goblin
Dart Goblin Sparky
Dart Goblin Sparky
Sparky
Dart Goblin Monk
Dart Goblin Sparky
Dart Goblin
Monk Dart Goblin
Elite Barbarians Sparky
Monk Dart Goblin Sparky
Monk Dart Goblin
Elite Barbarians Dart Goblin Sparky
Dart Goblin Monk
Elite Barbarians Dart Goblin Sparky
Dart Goblin Sparky
Dart Goblin Sparky
Monk Sparky
Sparky
Dart Goblin Sparky Monk
Dart Goblin Monk
Sparky Monk
Sparky Monk
Monk
Sparky
Inferno Dragon
Dart Goblin Sparky Monk
Sparky Monk
Dart Goblin Sparky
Elite Barbarians Dart Goblin Sparky
Dart Goblin
Elite Barbarians Sparky
Dart Goblin Sparky
Sparky Monk
Sparky
Sparky Monk
Tombstone Dart Goblin
Dart Goblin Monk
Dart Goblin Sparky
Dart Goblin
Monk Sparky
Elite Barbarians Dart Goblin Sparky
Elite Barbarians Dart Goblin Sparky
Dart Goblin
Dart Goblin Sparky Monk

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