My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Balloon
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Lumberjack
The Log
Elite Barbarians Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Skeleton Army Balloon Executioner Lumberjack
Fireball
Elite Barbarians Skeleton Army Balloon Executioner Lumberjack
Poison
Skeleton Army Balloon Executioner
Lightning
Elite Barbarians Balloon Executioner Lumberjack
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Tornado Fireball Lumberjack Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Tornado Fireball

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Fireball Balloon Lumberjack
Elite Barbarians
Arrows Fireball Lumberjack
Fireball
Arrows Tornado Elite Barbarians
Skeleton Army
Tornado
Fireball Executioner Balloon
Balloon
Arrows Lumberjack Tornado Executioner
Executioner
Tornado Balloon
Lumberjack
Balloon Arrows Elite Barbarians

Defense Synergies 2 7

Arrows
Fireball Tornado Lumberjack
Elite Barbarians
Fireball
Tornado Arrows Lumberjack
Skeleton Army
Executioner Lumberjack
Tornado
Fireball Executioner Arrows
Balloon
Executioner
Tornado Skeleton Army Lumberjack
Lumberjack
Arrows Fireball Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Elite Barbarians Skeleton Army Lumberjack Executioner
Skeleton Army Tornado Lumberjack Elite Barbarians Executioner
Elite Barbarians Skeleton Army Lumberjack
Arrows Elite Barbarians Fireball Skeleton Army Tornado Lumberjack
Arrows Fireball Skeleton Army Tornado Executioner Lumberjack
Tornado Arrows Fireball Executioner
Arrows Fireball
Elite Barbarians Skeleton Army Tornado Lumberjack
Elite Barbarians Skeleton Army Tornado Lumberjack
Skeleton Army Executioner Arrows Fireball Tornado Lumberjack
Arrows Executioner Fireball Tornado
Skeleton Army Lumberjack Elite Barbarians Fireball
Fireball Skeleton Army Executioner Arrows Tornado Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Skeleton Army Tornado Elite Barbarians Fireball Lumberjack
Arrows Elite Barbarians Fireball Skeleton Army Tornado Executioner Lumberjack
Arrows Fireball Elite Barbarians Skeleton Army Tornado Executioner Lumberjack
Arrows Tornado Executioner Fireball Lumberjack
Elite Barbarians Tornado Lumberjack
Skeleton Army Arrows Elite Barbarians Fireball Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Executioner Lumberjack
Skeleton Army Lumberjack Elite Barbarians
Skeleton Army Lumberjack Elite Barbarians Fireball Tornado
Elite Barbarians Skeleton Army Executioner Lumberjack
Arrows Fireball Executioner Tornado
Skeleton Army Elite Barbarians Fireball Lumberjack
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Fireball Skeleton Army Tornado
Skeleton Army
Elite Barbarians Lumberjack
Skeleton Army Arrows Elite Barbarians Fireball Tornado
Elite Barbarians Skeleton Army Fireball Executioner Lumberjack
Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army Fireball Tornado Executioner Lumberjack
Arrows Executioner Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Tornado Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Arrows
Arrows Fireball Executioner Tornado
Arrows Tornado Executioner
Arrows Fireball Tornado Executioner
Arrows Fireball Tornado
Elite Barbarians Fireball Tornado Lumberjack
Arrows Fireball Tornado
Fireball Arrows Tornado Executioner
Elite Barbarians Fireball Executioner
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Arrows Fireball Executioner
Arrows Fireball Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Executioner
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Elite Barbarians Arrows Fireball Tornado Executioner
Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army
Fireball Arrows Tornado Executioner
Arrows Fireball
Fireball Executioner Lumberjack
Arrows Fireball Executioner
Arrows Fireball Tornado
Elite Barbarians Executioner
Elite Barbarians Fireball Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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