My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Skeleton Army Princess
Zap
Skeleton Army Prince Princess
Barbarian Barrel
Elite Barbarians Skeleton Army Princess
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Princess
Earthquake
Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Princess Mother Witch
Fireball
Elite Barbarians Skeleton Army Princess Mother Witch
Poison
Skeleton Army Princess Mother Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Prince Mother Witch
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Tornado Princess Mini P.E.K.K.A Mother Witch Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Skeleton Army Tornado Princess

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log
Mini P.E.K.K.A
Tornado The Log Princess
Skeleton Army
Tornado
Mini P.E.K.K.A The Log Princess
Prince
The Log Princess
The Log
Elite Barbarians Mini P.E.K.K.A Tornado Prince Princess
Princess
Mini P.E.K.K.A Tornado Prince The Log Mother Witch
Mother Witch
Princess

Defense Synergies 3 16

Elite Barbarians
Mother Witch Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Elite Barbarians Skeleton Army Tornado Princess Mother Witch
Skeleton Army
Mini P.E.K.K.A Prince The Log Princess
Tornado
Mini P.E.K.K.A Prince The Log Princess Mother Witch
Prince
The Log Skeleton Army Tornado
The Log
Mini P.E.K.K.A Prince Elite Barbarians Skeleton Army Tornado Princess Mother Witch
Princess
Mini P.E.K.K.A Skeleton Army Tornado The Log Mother Witch
Mother Witch
Elite Barbarians Mini P.E.K.K.A Tornado The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince The Log
Mini P.E.K.K.A Skeleton Army Tornado Prince Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tornado Prince The Log Princess
Skeleton Army Tornado The Log Mother Witch
Tornado Princess
The Log
Mini P.E.K.K.A Elite Barbarians Skeleton Army Tornado Prince Princess
Elite Barbarians Skeleton Army Tornado Mini P.E.K.K.A Prince
Skeleton Army Mother Witch Tornado The Log Princess
Tornado Princess
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians The Log
Skeleton Army Mini P.E.K.K.A Tornado Prince The Log Princess
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Tornado Elite Barbarians Mini P.E.K.K.A Prince The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tornado Prince
Elite Barbarians Skeleton Army Tornado Prince The Log
Tornado The Log Princess Mother Witch
Mini P.E.K.K.A Elite Barbarians Tornado Prince
Skeleton Army Elite Barbarians Mini P.E.K.K.A Prince The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince The Log
Skeleton Army Elite Barbarians Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians Tornado The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Mother Witch Tornado Princess
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians
Mini P.E.K.K.A Elite Barbarians Skeleton Army Prince
Elite Barbarians Mini P.E.K.K.A Skeleton Army Tornado Prince The Log
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Prince
Skeleton Army Elite Barbarians Tornado Prince The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Princess
Elite Barbarians Skeleton Army Mini P.E.K.K.A Tornado Prince The Log
Elite Barbarians Mini P.E.K.K.A The Log Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Tornado The Log Princess
The Log
Prince The Log
The Log
Mother Witch Tornado Princess
Tornado The Log Princess
The Log Tornado Princess
The Log Tornado
Elite Barbarians Mini P.E.K.K.A Tornado Prince
Tornado Prince The Log Princess
Tornado Princess
Elite Barbarians The Log Princess
Princess
Princess Elite Barbarians Prince The Log
The Log Princess
The Log Princess
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Prince The Log Princess
Tornado The Log Princess Mother Witch
Prince The Log
Tornado Princess
Tornado Prince The Log
The Log
Tornado The Log Mother Witch Princess
The Log Tornado Princess
Tornado Prince The Log Princess
Tornado The Log
Elite Barbarians Tornado Princess Mother Witch
Elite Barbarians Mini P.E.K.K.A
The Log
Princess
Prince
The Log Princess
Skeleton Army Prince Princess
Tornado Princess
The Log
Mini P.E.K.K.A Prince Princess
The Log Princess
Tornado
Elite Barbarians Prince
Elite Barbarians Tornado The Log Princess
Tornado Princess
Tornado Prince The Log Princess

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