My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Mega Minion Hog Rider Skeleton Army Baby Dragon Lumberjack
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Electro Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mega Minion Hog Rider Skeleton Army Baby Dragon Electro Wizard Lumberjack
Fireball
Elite Barbarians Mega Minion Hog Rider Skeleton Army Baby Dragon Electro Wizard Lumberjack
Poison
Mega Minion Skeleton Army Electro Wizard
Lightning
Elite Barbarians Mega Minion Baby Dragon Electro Wizard Lumberjack
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Army Hog Rider Baby Dragon Electro Wizard Lumberjack Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Skeleton Army Hog Rider Baby Dragon

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Lumberjack Mega Knight
Mega Minion
Baby Dragon Mega Knight
Hog Rider
Elite Barbarians Baby Dragon Electro Wizard Lumberjack Mega Knight
Skeleton Army
Baby Dragon
Mega Minion Hog Rider Electro Wizard Lumberjack Mega Knight
Electro Wizard
Hog Rider Baby Dragon Lumberjack Mega Knight
Lumberjack
Elite Barbarians Hog Rider Baby Dragon Electro Wizard Mega Knight
Mega Knight
Elite Barbarians Mega Minion Hog Rider Baby Dragon Electro Wizard Lumberjack

Defense Synergies 0 13

Elite Barbarians
Mega Minion Mega Knight
Mega Minion
Elite Barbarians Skeleton Army Baby Dragon Electro Wizard Lumberjack Mega Knight
Hog Rider
Skeleton Army
Mega Minion Electro Wizard Lumberjack
Baby Dragon
Mega Minion Lumberjack Mega Knight
Electro Wizard
Mega Minion Skeleton Army Lumberjack Mega Knight
Lumberjack
Mega Minion Skeleton Army Baby Dragon Electro Wizard
Mega Knight
Elite Barbarians Mega Minion Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Baby Dragon Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Mega Minion Electro Wizard Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Mega Minion Electro Wizard Mega Knight
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Skeleton Army Mega Minion Baby Dragon Electro Wizard Lumberjack Mega Knight
Mega Minion Electro Wizard Baby Dragon
Baby Dragon Electro Wizard Mega Knight
Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Electro Wizard Mega Minion Baby Dragon Lumberjack Mega Knight
Mega Minion Baby Dragon Electro Wizard
Skeleton Army Lumberjack Mega Knight Elite Barbarians Electro Wizard
Skeleton Army Mega Knight Mega Minion Baby Dragon Electro Wizard Lumberjack
Elite Barbarians Skeleton Army Electro Wizard Lumberjack Mega Knight
Skeleton Army Elite Barbarians Electro Wizard Lumberjack Mega Knight
Mega Knight Elite Barbarians Skeleton Army Electro Wizard Lumberjack
Mega Knight Elite Barbarians Mega Minion Skeleton Army Baby Dragon Electro Wizard Lumberjack
Baby Dragon Mega Minion Electro Wizard Lumberjack Mega Knight
Elite Barbarians Electro Wizard Lumberjack
Skeleton Army Mega Knight Elite Barbarians Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Mega Minion Baby Dragon Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Elite Barbarians Electro Wizard
Skeleton Army Lumberjack Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Lumberjack Mega Knight
Baby Dragon Electro Wizard
Skeleton Army Elite Barbarians Mega Minion Electro Wizard Lumberjack
Mega Knight Elite Barbarians Skeleton Army Lumberjack
Electro Wizard Mega Knight Elite Barbarians Mega Minion Skeleton Army Baby Dragon
Mega Minion Skeleton Army
Mega Knight Elite Barbarians Mega Minion Lumberjack
Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Lumberjack
Skeleton Army Baby Dragon Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Mega Minion Baby Dragon Lumberjack
Mega Knight Elite Barbarians Mega Minion Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon Mega Knight
Mega Minion Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians Electro Wizard Lumberjack
Electro Wizard
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Mega Minion Baby Dragon Electro Wizard Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight
Mega Minion
Baby Dragon Electro Wizard
Baby Dragon Mega Knight
Baby Dragon
Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard Mega Minion
Elite Barbarians Mega Minion
Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Skeleton Army
Mega Minion Baby Dragon Electro Wizard
Mega Minion Baby Dragon Electro Wizard Lumberjack Mega Knight
Baby Dragon
Elite Barbarians Mega Minion Mega Knight
Elite Barbarians Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Electro Wizard Mega Knight

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