My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard
The Log
Elite Barbarians
Earthquake
Inferno Tower
Arrows
Royal Delivery
Elite Barbarians Wizard Balloon
Fireball
Elite Barbarians Inferno Tower Wizard Balloon
Poison
Inferno Tower Wizard Balloon
Lightning
Elite Barbarians Inferno Tower Wizard Balloon
Rocket
Elite Barbarians Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Freeze Inferno Tower Wizard Balloon Elite Barbarians Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mirror Freeze Inferno Tower Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Mega Knight
Inferno Tower
Wizard
Elite Barbarians Balloon Mega Knight
Mirror
Electro Giant Freeze Balloon
Freeze
Balloon Mirror
Balloon
Freeze Wizard Mirror Mega Knight
Electro Giant
Mirror
Mega Knight
Elite Barbarians Wizard Balloon

Defense Synergies 0 8

Elite Barbarians
Wizard Mega Knight
Inferno Tower
Mirror Mega Knight
Wizard
Elite Barbarians Freeze Mega Knight
Mirror
Inferno Tower Mega Knight
Freeze
Wizard Mega Knight
Balloon
Electro Giant
Mega Knight
Elite Barbarians Inferno Tower Wizard Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Mega Knight Elite Barbarians Freeze
Elite Barbarians Inferno Tower Mega Knight
Elite Barbarians Mega Knight
Freeze Mega Knight
Inferno Tower Wizard Freeze
Inferno Tower Electro Giant Mega Knight
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Mega Knight
Wizard Freeze Electro Giant Mega Knight
Inferno Tower Wizard
Inferno Tower Mega Knight Elite Barbarians Wizard Freeze
Wizard Mega Knight Freeze
Elite Barbarians Inferno Tower Mega Knight
Inferno Tower Elite Barbarians Freeze Electro Giant Mega Knight
Wizard Mega Knight Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Wizard
Wizard Freeze Mega Knight
Elite Barbarians Inferno Tower
Wizard Mega Knight Elite Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Inferno Tower Electro Giant
Elite Barbarians Wizard Mega Knight
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Mega Knight
Wizard Electro Giant Freeze
Elite Barbarians Inferno Tower
Inferno Tower Mega Knight Elite Barbarians
Freeze Mega Knight Elite Barbarians Inferno Tower
Inferno Tower
Mega Knight Elite Barbarians Inferno Tower
Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Mega Knight Inferno Tower Wizard
Wizard Electro Giant Mega Knight
Elite Barbarians Inferno Tower Electro Giant Freeze
Mega Knight Elite Barbarians Inferno Tower Wizard Freeze Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard Mega Knight
Wizard Electro Giant Freeze
Wizard
Wizard Freeze
Wizard
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Freeze
Elite Barbarians
Wizard
Wizard Mega Knight
Freeze
Wizard Mega Knight
Wizard Electro Giant Mega Knight
Mega Knight
Wizard
Freeze Electro Giant Wizard Mega Knight
Wizard
Wizard Mega Knight
Elite Barbarians Wizard Electro Giant
Wizard Freeze Electro Giant
Elite Barbarians
Wizard Mega Knight
Freeze
Mega Knight
Wizard
Freeze
Wizard
Freeze
Wizard Mega Knight
Wizard
Electro Giant
Elite Barbarians Mega Knight
Electro Giant Elite Barbarians Freeze
Freeze Electro Giant Mega Knight

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