My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Elixir Golem Goblin Barrel Guards
Giant Snowball
Bomber Goblin Barrel Guards Baby Dragon
Zap
Bomber Inferno Tower Goblin Barrel Guards
Barbarian Barrel
Bomber Elite Barbarians Elixir Golem Inferno Tower Goblin Barrel Guards
The Log
Bomber Elite Barbarians Elixir Golem Goblin Barrel Guards
Earthquake
Bomber Elixir Golem Inferno Tower Goblin Barrel Guards
Arrows
Bomber Goblin Barrel Guards
Royal Delivery
Bomber Elite Barbarians Elixir Golem Goblin Barrel Guards Baby Dragon
Fireball
Bomber Elite Barbarians Elixir Golem Inferno Tower Goblin Barrel Baby Dragon
Poison
Bomber Elixir Golem Inferno Tower Guards
Lightning
Elite Barbarians Inferno Tower Baby Dragon
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Earthquake Elixir Golem Goblin Barrel Guards Baby Dragon Inferno Tower Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Earthquake Elixir Golem Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians Elixir Golem Baby Dragon
Elite Barbarians
Bomber
Earthquake
Elixir Golem
Elixir Golem
Earthquake Bomber Goblin Barrel Baby Dragon
Inferno Tower
Goblin Barrel
Elixir Golem Guards Baby Dragon
Guards
Goblin Barrel
Baby Dragon
Bomber Elixir Golem Goblin Barrel

Defense Synergies 1 4

Bomber
Guards
Elite Barbarians
Earthquake
Inferno Tower
Elixir Golem
Inferno Tower
Guards Earthquake Baby Dragon
Goblin Barrel
Guards
Inferno Tower Bomber Baby Dragon
Baby Dragon
Inferno Tower Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Inferno Tower Baby Dragon
Elite Barbarians Inferno Tower Bomber
Inferno Tower Bomber Elite Barbarians
Elite Barbarians Inferno Tower Bomber Guards
Bomber Elite Barbarians Earthquake
Bomber Earthquake Guards Baby Dragon
Inferno Tower Baby Dragon
Earthquake Inferno Tower Baby Dragon
Inferno Tower Elite Barbarians
Elite Barbarians Guards Bomber Inferno Tower
Guards Bomber Earthquake Baby Dragon
Inferno Tower Baby Dragon
Inferno Tower Bomber Elite Barbarians Earthquake Guards
Bomber Earthquake Guards Baby Dragon
Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Bomber Elite Barbarians Inferno Tower
Bomber Elite Barbarians Guards Baby Dragon
Earthquake Baby Dragon Bomber Guards
Elite Barbarians Inferno Tower
Bomber Elite Barbarians Earthquake Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Inferno Tower
Bomber Elite Barbarians Baby Dragon
Guards Elite Barbarians Inferno Tower
Guards Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians Guards
Baby Dragon
Guards Elite Barbarians Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Inferno Tower Baby Dragon
Inferno Tower Guards
Elite Barbarians Inferno Tower Guards
Elite Barbarians Guards
Elite Barbarians Inferno Tower Guards
Bomber Baby Dragon
Elite Barbarians Inferno Tower Guards Bomber Baby Dragon
Bomber Elite Barbarians Earthquake Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Guards
Bomber Earthquake Baby Dragon
Baby Dragon
Bomber Earthquake Baby Dragon
Earthquake Baby Dragon
Elite Barbarians Guards
Earthquake
Baby Dragon
Earthquake Elite Barbarians Baby Dragon
Earthquake Baby Dragon
Earthquake Elite Barbarians Baby Dragon
Earthquake Bomber Baby Dragon
Earthquake Baby Dragon
Earthquake
Bomber
Bomber Earthquake Baby Dragon
Bomber Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Bomber Baby Dragon
Earthquake Baby Dragon
Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Guards
Elite Barbarians
Bomber Earthquake
Earthquake
Earthquake Guards
Baby Dragon
Baby Dragon
Bomber Earthquake Baby Dragon
Elite Barbarians
Elite Barbarians Guards Baby Dragon
Baby Dragon

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