My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Heal Spirit Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Dark Prince Sparky
Giant Snowball
Zap
Dark Prince Goblin Giant Sparky
Barbarian Barrel
Elite Barbarians Heal Spirit Dark Prince Electro Wizard Sparky
The Log
Elite Barbarians Heal Spirit Dark Prince Sparky
Earthquake
Arrows
Heal Spirit
Royal Delivery
Elite Barbarians Heal Spirit Dark Prince Electro Wizard Sparky
Fireball
Elite Barbarians Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Elite Barbarians Dark Prince Electro Wizard Sparky
Rocket
Elite Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage Dark Prince Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Dark Prince Poison Electro Wizard Elite Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Rage Dark Prince Poison

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Heal Spirit Rage Goblin Giant Sparky
Heal Spirit
Elite Barbarians Dark Prince Goblin Giant Sparky
Rage
Elite Barbarians Sparky Dark Prince Goblin Giant Electro Wizard
Dark Prince
Heal Spirit Rage Poison Goblin Giant Electro Wizard Sparky
Poison
Dark Prince Goblin Giant
Goblin Giant
Sparky Elite Barbarians Heal Spirit Rage Dark Prince Poison Electro Wizard
Electro Wizard
Rage Dark Prince Goblin Giant Sparky
Sparky
Rage Goblin Giant Elite Barbarians Heal Spirit Dark Prince Electro Wizard

Defense Synergies 1 6

Elite Barbarians
Dark Prince
Heal Spirit
Rage
Dark Prince
Elite Barbarians Poison Electro Wizard
Poison
Dark Prince Electro Wizard Sparky
Goblin Giant
Electro Wizard Sparky
Electro Wizard
Dark Prince Poison Goblin Giant
Sparky
Poison Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant Electro Wizard Sparky
Elite Barbarians Sparky Dark Prince Electro Wizard
Sparky Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Sparky Dark Prince Electro Wizard
Elite Barbarians Dark Prince Poison Sparky
Dark Prince Electro Wizard
Electro Wizard Poison
Poison Goblin Giant Electro Wizard Sparky
Sparky Elite Barbarians
Elite Barbarians Dark Prince Electro Wizard Sparky
Poison Electro Wizard Dark Prince Goblin Giant
Poison Electro Wizard
Sparky Elite Barbarians Dark Prince Electro Wizard
Sparky Dark Prince Poison Electro Wizard
Elite Barbarians Sparky Electro Wizard
Elite Barbarians Electro Wizard Sparky
Sparky Elite Barbarians Dark Prince Poison Electro Wizard
Elite Barbarians Dark Prince Electro Wizard
Poison Dark Prince Electro Wizard
Sparky Elite Barbarians Electro Wizard
Dark Prince Elite Barbarians Poison Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Dark Prince Electro Wizard Sparky
Poison Electro Wizard Elite Barbarians
Elite Barbarians Dark Prince Goblin Giant Electro Wizard Sparky
Dark Prince Elite Barbarians Goblin Giant Electro Wizard Sparky
Elite Barbarians Dark Prince Goblin Giant Sparky
Poison Goblin Giant Electro Wizard
Dark Prince Sparky Elite Barbarians Goblin Giant Electro Wizard
Elite Barbarians Dark Prince Goblin Giant Sparky
Electro Wizard Elite Barbarians Dark Prince Poison Sparky
Goblin Giant Sparky
Elite Barbarians Dark Prince Sparky
Elite Barbarians Dark Prince Poison Goblin Giant Electro Wizard
Elite Barbarians Dark Prince Goblin Giant Sparky
Sparky
Elite Barbarians Electro Wizard Sparky Dark Prince Poison Goblin Giant
Poison Elite Barbarians Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Electro Wizard
Poison Goblin Giant Sparky
Dark Prince Poison Sparky
Poison Dark Prince Sparky
Poison Goblin Giant
Poison Sparky
Poison
Poison
Elite Barbarians Poison Electro Wizard Sparky
Poison Dark Prince Electro Wizard Sparky
Poison
Poison Elite Barbarians Sparky
Poison
Elite Barbarians Poison Sparky
Poison Sparky
Poison Sparky
Poison Sparky
Sparky
Dark Prince Poison Electro Wizard Sparky
Poison
Poison Sparky
Poison
Sparky
Poison
Poison Dark Prince Sparky
Poison Electro Wizard Sparky
Poison Sparky
Poison Sparky
Elite Barbarians Poison Electro Wizard Sparky
Electro Wizard Poison
Elite Barbarians Sparky
Poison Sparky
Poison Electro Wizard Sparky
Sparky
Poison Sparky
Electro Wizard Dark Prince
Poison Electro Wizard
Poison Dark Prince Electro Wizard Sparky
Poison
Poison Sparky
Elite Barbarians Dark Prince Sparky
Elite Barbarians Poison Electro Wizard Sparky
Poison Electro Wizard
Poison Dark Prince Goblin Giant Electro Wizard Sparky

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