My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Great!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Goblins Cannon Hog Rider
Zap
Goblins Cannon
Barbarian Barrel
Goblins Cannon Elite Barbarians Valkyrie Ice Wizard
The Log
Goblins Cannon Elite Barbarians Hog Rider
Earthquake
Cannon Hog Rider
Arrows
Goblins
Royal Delivery
Goblins Elite Barbarians Valkyrie Hog Rider Ice Wizard
Fireball
Cannon Elite Barbarians Hog Rider Ice Wizard
Poison
Cannon Ice Wizard
Lightning
Cannon Elite Barbarians Valkyrie Ice Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Cannon Ice Wizard Valkyrie Hog Rider Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Cannon Ice Wizard

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Arrows
Elite Barbarians Hog Rider
Cannon
Elite Barbarians
Arrows Valkyrie Hog Rider
Valkyrie
Elite Barbarians Hog Rider Goblins
Hog Rider
Goblins Arrows Valkyrie Elite Barbarians Poison
Poison
Hog Rider
Ice Wizard

Defense Synergies 1 11

Goblins
Cannon Poison Ice Wizard
Arrows
Cannon Valkyrie Ice Wizard
Cannon
Goblins Arrows Valkyrie Poison Ice Wizard
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Arrows Cannon Ice Wizard
Hog Rider
Poison
Goblins Cannon Ice Wizard
Ice Wizard
Goblins Arrows Cannon Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie
Elite Barbarians Goblins Cannon Valkyrie Ice Wizard
Cannon Goblins Elite Barbarians Valkyrie Ice Wizard
Cannon Elite Barbarians Goblins Valkyrie Ice Wizard
Arrows Elite Barbarians Valkyrie Poison
Arrows Goblins Cannon Valkyrie Ice Wizard
Arrows Cannon Poison Ice Wizard
Arrows Cannon Valkyrie Poison
Cannon Goblins Elite Barbarians Ice Wizard
Elite Barbarians Goblins Cannon Valkyrie Ice Wizard
Goblins Valkyrie Poison Ice Wizard Arrows Cannon
Arrows Poison Ice Wizard
Cannon Elite Barbarians Valkyrie Ice Wizard
Valkyrie Goblins Arrows Cannon Poison
Elite Barbarians Cannon
Cannon Elite Barbarians
Goblins Arrows Cannon Elite Barbarians Valkyrie Poison
Arrows Cannon Goblins Elite Barbarians Valkyrie Ice Wizard
Arrows Valkyrie Poison Cannon Ice Wizard
Cannon Elite Barbarians
Valkyrie Goblins Arrows Cannon Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Elite Barbarians
Poison Arrows Elite Barbarians Valkyrie
Goblins Elite Barbarians Valkyrie
Valkyrie Elite Barbarians
Cannon Elite Barbarians Valkyrie
Arrows Poison Ice Wizard
Goblins Elite Barbarians Valkyrie Ice Wizard
Elite Barbarians Valkyrie
Goblins Elite Barbarians Valkyrie Poison
Cannon
Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie Poison
Elite Barbarians Cannon Valkyrie
Cannon Valkyrie
Elite Barbarians Goblins Valkyrie Poison
Arrows Valkyrie Poison Cannon Elite Barbarians Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Valkyrie
Arrows Poison Ice Wizard
Arrows Poison
Arrows Valkyrie Poison
Poison Arrows Valkyrie
Arrows Poison Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison
Goblins Elite Barbarians Poison
Poison Arrows Valkyrie
Poison Arrows
Poison Elite Barbarians
Arrows Poison
Arrows Elite Barbarians Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Valkyrie Poison
Poison
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Ice Wizard
Arrows Poison Ice Wizard
Arrows Poison
Poison Arrows
Elite Barbarians Poison Arrows Ice Wizard
Poison
Elite Barbarians
Poison Arrows
Arrows Poison
Arrows Poison
Poison Arrows Ice Wizard
Arrows
Poison Valkyrie
Arrows Poison
Arrows Poison
Elite Barbarians
Elite Barbarians Poison
Poison
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: