My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Prince Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Baby Dragon Prince Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Baby Dragon Lumberjack
Zap
Prince
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Prince Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Baby Dragon Prince Lumberjack
Fireball
Elite Barbarians Wizard Baby Dragon Lumberjack
Poison
Wizard
Lightning
Elite Barbarians Wizard Baby Dragon Prince Lumberjack
Rocket
Elite Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Fireball Baby Dragon Lumberjack Wizard Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Fireball Baby Dragon Lumberjack

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Fireball Wizard Lumberjack Mega Knight
Fireball
Elite Barbarians Baby Dragon Mega Knight
Wizard
Elite Barbarians Rage Prince Lumberjack Mega Knight
Rage
Elite Barbarians Wizard Prince
Baby Dragon
Fireball Prince Lumberjack Mega Knight
Prince
Mega Knight Wizard Rage Baby Dragon Lumberjack
Lumberjack
Elite Barbarians Wizard Baby Dragon Prince Mega Knight
Mega Knight
Prince Elite Barbarians Fireball Wizard Baby Dragon Lumberjack

Defense Synergies 0 10

Elite Barbarians
Wizard Mega Knight
Fireball
Lumberjack Mega Knight
Wizard
Elite Barbarians Prince Lumberjack Mega Knight
Rage
Baby Dragon
Prince Lumberjack Mega Knight
Prince
Wizard Baby Dragon
Lumberjack
Fireball Wizard Baby Dragon
Mega Knight
Elite Barbarians Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
Elite Barbarians Lumberjack Prince Mega Knight
Prince Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Prince Lumberjack Mega Knight
Elite Barbarians Fireball Prince Lumberjack Mega Knight
Fireball Baby Dragon Lumberjack Mega Knight
Fireball Wizard Baby Dragon
Fireball Baby Dragon Mega Knight
Elite Barbarians Prince Lumberjack
Elite Barbarians Prince Lumberjack Mega Knight
Fireball Wizard Baby Dragon Lumberjack Mega Knight
Fireball Wizard Baby Dragon
Prince Lumberjack Mega Knight Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Baby Dragon Prince Lumberjack
Elite Barbarians Prince Lumberjack Mega Knight
Elite Barbarians Fireball Prince Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Prince Lumberjack
Fireball Mega Knight Elite Barbarians Wizard Baby Dragon Prince Lumberjack
Wizard Baby Dragon Fireball Lumberjack Mega Knight
Elite Barbarians Prince Lumberjack
Wizard Mega Knight Elite Barbarians Fireball Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Fireball Prince
Fireball Elite Barbarians Wizard Baby Dragon Prince Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Prince
Prince Lumberjack Mega Knight Elite Barbarians Fireball
Elite Barbarians Prince Lumberjack Mega Knight
Fireball Wizard Baby Dragon
Prince Elite Barbarians Fireball Lumberjack
Mega Knight Elite Barbarians Prince Lumberjack
Mega Knight Elite Barbarians Fireball Baby Dragon Prince
Mega Knight Elite Barbarians Prince Lumberjack
Mega Knight Elite Barbarians Fireball Prince
Elite Barbarians Prince Mega Knight Fireball Wizard Lumberjack
Wizard Fireball Baby Dragon Mega Knight
Elite Barbarians Fireball Baby Dragon Prince Lumberjack
Mega Knight Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Prince
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball Prince Lumberjack
Fireball Wizard Prince
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Baby Dragon Prince
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball
Fireball Wizard Baby Dragon Prince Mega Knight
Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon Prince Mega Knight
Fireball Wizard
Prince
Fireball Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Prince Mega Knight
Fireball Baby Dragon
Elite Barbarians Fireball Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard Mega Knight
Fireball
Prince Mega Knight
Fireball Wizard
Fireball Prince
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Prince Lumberjack Mega Knight
Fireball Wizard Baby Dragon
Fireball
Elite Barbarians Prince Mega Knight
Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon Prince Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: