My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Clone Giant Skeleton Ram Rider
Giant Snowball
Clone Witch Ram Rider
Zap
Clone Witch Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Clone Witch Giant Skeleton
The Log
Elite Barbarians Clone Witch Giant Skeleton Ram Rider
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Elite Barbarians Valkyrie Wizard Clone Witch Giant Skeleton Ram Rider
Fireball
Elite Barbarians Wizard Clone Witch Ram Rider
Poison
Wizard Clone Witch
Lightning
Elite Barbarians Valkyrie Wizard Witch Ram Rider
Rocket
Elite Barbarians Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Clone Fireball Valkyrie Wizard Witch Ram Rider Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Clone Fireball Valkyrie Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Valkyrie Fireball Wizard
Fireball
Elite Barbarians Ram Rider
Valkyrie
Elite Barbarians Wizard Witch Giant Skeleton Ram Rider
Wizard
Elite Barbarians Valkyrie Giant Skeleton Ram Rider
Clone
Giant Skeleton Witch
Witch
Valkyrie Clone Giant Skeleton Ram Rider
Giant Skeleton
Clone Valkyrie Wizard Witch
Ram Rider
Fireball Valkyrie Wizard Witch

Defense Synergies 1 7

Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie Ram Rider
Valkyrie
Elite Barbarians Fireball Wizard Witch
Wizard
Elite Barbarians Valkyrie Giant Skeleton
Clone
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Wizard Witch
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Ram Rider
Elite Barbarians Valkyrie Witch Ram Rider
Witch Ram Rider Elite Barbarians Valkyrie Giant Skeleton
Elite Barbarians Witch Valkyrie Ram Rider
Elite Barbarians Fireball Valkyrie Giant Skeleton
Fireball Valkyrie
Ram Rider Fireball Wizard Witch
Fireball Valkyrie Giant Skeleton Ram Rider
Witch Elite Barbarians
Elite Barbarians Valkyrie Giant Skeleton
Valkyrie Witch Fireball Wizard Giant Skeleton Ram Rider
Fireball Wizard Witch Ram Rider
Elite Barbarians Fireball Valkyrie Wizard Witch Giant Skeleton Ram Rider
Fireball Valkyrie Wizard Witch
Elite Barbarians Ram Rider
Elite Barbarians Fireball Ram Rider
Wizard Elite Barbarians Fireball Valkyrie Witch
Fireball Elite Barbarians Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Witch Fireball Giant Skeleton Ram Rider
Elite Barbarians Ram Rider
Valkyrie Wizard Elite Barbarians Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball Witch Giant Skeleton
Fireball Elite Barbarians Valkyrie Wizard
Giant Skeleton Elite Barbarians Valkyrie Witch Ram Rider
Valkyrie Giant Skeleton Elite Barbarians Fireball Ram Rider
Giant Skeleton Elite Barbarians Valkyrie Witch Ram Rider
Fireball Wizard Witch Ram Rider
Elite Barbarians Fireball Valkyrie Witch Giant Skeleton Ram Rider
Giant Skeleton Elite Barbarians Valkyrie
Giant Skeleton Elite Barbarians Fireball Valkyrie Witch
Witch
Elite Barbarians Valkyrie Witch Giant Skeleton
Elite Barbarians Fireball Valkyrie Giant Skeleton
Elite Barbarians Giant Skeleton Fireball Valkyrie Wizard Witch Ram Rider
Wizard Fireball Valkyrie Witch
Elite Barbarians Witch Fireball Valkyrie Giant Skeleton
Valkyrie Elite Barbarians Fireball Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton
Fireball Ram Rider
Fireball Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Wizard Valkyrie
Fireball Wizard Witch Ram Rider
Wizard Witch
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Elite Barbarians Fireball
Fireball Valkyrie Wizard Ram Rider
Fireball Wizard
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fireball Wizard
Fireball Valkyrie Wizard Witch
Fireball Giant Skeleton
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch Ram Rider
Fireball Wizard Witch Ram Rider
Fireball
Elite Barbarians Fireball Wizard Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Giant Skeleton
Fireball Wizard
Fireball Witch
Fireball Wizard Witch Ram Rider
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Giant Skeleton
Elite Barbarians
Elite Barbarians Fireball Witch Giant Skeleton
Fireball Witch
Fireball Witch Giant Skeleton

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