My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Graveyard
Giant Snowball
Graveyard
Zap
Graveyard
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard Graveyard
The Log
Elite Barbarians Mini P.E.K.K.A Graveyard
Earthquake
Graveyard
Arrows
Graveyard
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard Bowler Electro Wizard Graveyard
Fireball
Elite Barbarians Wizard Bowler Electro Wizard
Poison
Wizard Electro Wizard Graveyard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Bowler Electro Wizard
Rocket
Elite Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Electro Wizard Wizard Bowler Graveyard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Electro Wizard Wizard

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Wizard Graveyard Mega Knight
Fireball
Graveyard Elite Barbarians Electro Wizard Mega Knight
Mini P.E.K.K.A
Wizard Bowler Electro Wizard Graveyard Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Bowler
Graveyard Mini P.E.K.K.A Electro Wizard
Electro Wizard
Graveyard Fireball Mini P.E.K.K.A Bowler Mega Knight
Graveyard
Fireball Bowler Electro Wizard Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Wizard Electro Wizard Graveyard

Defense Synergies 1 12

Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Fireball
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Fireball Wizard Bowler
Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Bowler
Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Wizard Bowler Mega Knight
Graveyard
Mega Knight
Elite Barbarians Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A Bowler Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Bowler Mega Knight
Fireball Bowler Electro Wizard Mega Knight
Electro Wizard Fireball Wizard
Bowler Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Electro Wizard Fireball Wizard Bowler Mega Knight
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Elite Barbarians Fireball Wizard Electro Wizard
Fireball Wizard Bowler Mega Knight Mini P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Bowler Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Bowler Electro Wizard
Fireball Mega Knight Elite Barbarians Wizard Bowler Electro Wizard
Wizard Fireball Bowler Electro Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Bowler Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard Elite Barbarians Mini P.E.K.K.A Wizard Bowler Mega Knight
Mega Knight Elite Barbarians Mini P.E.K.K.A Bowler Electro Wizard
Mini P.E.K.K.A Bowler Mega Knight Elite Barbarians Fireball Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bowler Mega Knight
Fireball Wizard Electro Wizard
Mini P.E.K.K.A Elite Barbarians Fireball Bowler Electro Wizard
Mini P.E.K.K.A Mega Knight Elite Barbarians
Electro Wizard Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A
Mega Knight Elite Barbarians Mini P.E.K.K.A Bowler
Mega Knight Elite Barbarians Fireball Bowler Electro Wizard
Elite Barbarians Mini P.E.K.K.A Bowler Mega Knight Fireball Wizard
Wizard Fireball Bowler Mega Knight
Elite Barbarians Electro Wizard Fireball Mini P.E.K.K.A Bowler
Bowler Mega Knight Elite Barbarians Fireball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Bowler Electro Wizard
Fireball
Fireball
Fireball Wizard Bowler Mega Knight
Fireball Wizard
Wizard Bowler
Fireball Wizard Bowler
Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Bowler Electro Wizard
Fireball Wizard Bowler Electro Wizard
Fireball Wizard
Elite Barbarians Fireball Bowler
Fireball
Elite Barbarians Fireball
Fireball Wizard Bowler
Fireball Wizard Bowler Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Bowler Electro Wizard Mega Knight
Fireball Wizard Bowler Mega Knight
Fireball Bowler Mega Knight
Fireball Wizard
Bowler
Fireball
Fireball Wizard Bowler Mega Knight
Fireball Wizard Bowler Electro Wizard
Fireball Wizard Bowler Mega Knight
Fireball
Elite Barbarians Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A Bowler
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard Bowler
Electro Wizard Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Bowler Electro Wizard Mega Knight
Fireball Wizard Bowler
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Bowler Electro Wizard
Fireball Electro Wizard
Fireball Bowler Electro Wizard Mega Knight

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