My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

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Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Witch Lumberjack
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Lumberjack
The Log
Elite Barbarians Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Hog Rider Wizard Witch Lumberjack
Fireball
Elite Barbarians Hog Rider Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Elite Barbarians Wizard Witch Lumberjack
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Fireball Hog Rider Lumberjack Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Earthquake Fireball Hog Rider Lumberjack

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard Lumberjack Mega Knight
Earthquake
Hog Rider Fireball Mega Knight
Fireball
Hog Rider Elite Barbarians Earthquake Mega Knight
Hog Rider
Earthquake Fireball Elite Barbarians Wizard Witch Lumberjack Mega Knight
Wizard
Elite Barbarians Hog Rider Lumberjack Mega Knight
Witch
Hog Rider Lumberjack Mega Knight
Lumberjack
Elite Barbarians Hog Rider Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Earthquake Fireball Hog Rider Wizard Witch Lumberjack

Defense Synergies 0 10

Elite Barbarians
Wizard Mega Knight
Earthquake
Fireball Mega Knight
Fireball
Earthquake Lumberjack Mega Knight
Hog Rider
Wizard
Elite Barbarians Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Fireball Wizard Witch
Mega Knight
Elite Barbarians Earthquake Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Fireball Wizard
Elite Barbarians Lumberjack Witch Mega Knight
Witch Lumberjack Mega Knight Elite Barbarians
Elite Barbarians Witch Lumberjack Mega Knight
Elite Barbarians Earthquake Fireball Lumberjack Mega Knight
Fireball Earthquake Lumberjack Mega Knight
Fireball Wizard Witch
Earthquake Fireball Mega Knight
Witch Elite Barbarians Lumberjack
Elite Barbarians Lumberjack Mega Knight
Witch Earthquake Fireball Wizard Lumberjack Mega Knight
Fireball Wizard Witch
Lumberjack Mega Knight Elite Barbarians Earthquake Fireball Wizard Witch
Fireball Wizard Mega Knight Earthquake Witch Lumberjack
Elite Barbarians Lumberjack Mega Knight
Elite Barbarians Fireball Lumberjack Mega Knight
Wizard Mega Knight Elite Barbarians Fireball Witch Lumberjack
Fireball Mega Knight Elite Barbarians Wizard Witch Lumberjack
Earthquake Wizard Witch Fireball Lumberjack Mega Knight
Elite Barbarians Lumberjack
Wizard Mega Knight Elite Barbarians Earthquake Fireball Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Witch
Lumberjack Mega Knight Elite Barbarians Fireball
Elite Barbarians Witch Lumberjack Mega Knight
Fireball Wizard Witch
Elite Barbarians Fireball Witch Lumberjack
Mega Knight Elite Barbarians Lumberjack
Mega Knight Elite Barbarians Fireball Witch
Witch
Mega Knight Elite Barbarians Witch Lumberjack
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mega Knight Fireball Wizard Witch Lumberjack
Wizard Fireball Witch Mega Knight
Elite Barbarians Witch Fireball Lumberjack
Mega Knight Elite Barbarians Earthquake Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball
Earthquake Fireball
Earthquake Fireball
Fireball Wizard Earthquake Mega Knight
Fireball Wizard Witch
Earthquake Wizard Witch
Earthquake Fireball Wizard
Fireball Wizard
Elite Barbarians Fireball Lumberjack
Earthquake Fireball Wizard
Fireball Wizard
Earthquake Elite Barbarians Fireball
Earthquake Fireball
Earthquake Elite Barbarians Fireball
Earthquake Fireball Wizard Witch
Earthquake Fireball Wizard Mega Knight
Earthquake Fireball
Earthquake Fireball Wizard Mega Knight
Earthquake Fireball Wizard Witch Mega Knight
Earthquake Fireball Mega Knight
Fireball Wizard
Earthquake Fireball
Earthquake Fireball Wizard Witch Mega Knight
Witch
Fireball Earthquake Wizard Witch
Fireball Wizard Witch Mega Knight
Fireball
Elite Barbarians Fireball Wizard Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Earthquake Fireball Wizard Mega Knight
Fireball
Mega Knight
Earthquake Fireball Wizard
Earthquake Fireball Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Lumberjack Mega Knight
Earthquake Fireball Wizard
Fireball
Elite Barbarians Mega Knight
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch Mega Knight

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