My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Sparky Skeleton King
Giant Snowball
Hog Rider Skeleton Army Skeleton King
Zap
Skeleton Army Sparky Skeleton King
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Magic Archer Sparky Skeleton King
The Log
Elite Barbarians Hog Rider Skeleton Army Sparky Skeleton King
Earthquake
Hog Rider Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army Magic Archer Sparky Skeleton King
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Magic Archer Sparky Skeleton King
Poison
Wizard Skeleton Army Magic Archer Sparky Skeleton King
Lightning
Elite Barbarians Wizard Magic Archer Sparky Skeleton King
Rocket
Elite Barbarians Hog Rider Wizard Magic Archer Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Magic Archer Sparky Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Hog Rider Magic Archer Skeleton King Wizard Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Fireball Hog Rider Magic Archer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball Hog Rider Wizard Sparky
Fireball
Hog Rider Elite Barbarians Magic Archer Sparky Skeleton King
Hog Rider
Fireball Elite Barbarians Wizard Magic Archer
Wizard
Elite Barbarians Hog Rider Sparky
Skeleton Army
Skeleton King Sparky
Magic Archer
Fireball Hog Rider
Sparky
Elite Barbarians Fireball Wizard Skeleton Army
Skeleton King
Skeleton Army Fireball

Defense Synergies 0 6

Elite Barbarians
Wizard
Fireball
Hog Rider
Wizard
Elite Barbarians Skeleton Army Skeleton King
Skeleton Army
Wizard Magic Archer Sparky Skeleton King
Magic Archer
Skeleton Army
Sparky
Skeleton Army
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Magic Archer Sparky
Elite Barbarians Skeleton Army Sparky
Skeleton Army Sparky Elite Barbarians
Elite Barbarians Skeleton Army Sparky Skeleton King
Elite Barbarians Fireball Skeleton Army Sparky
Fireball Skeleton Army Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer Sparky
Sparky Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Sparky
Skeleton Army Fireball Wizard Magic Archer Skeleton King
Fireball Wizard Magic Archer
Skeleton Army Sparky Elite Barbarians Fireball Wizard
Fireball Wizard Skeleton Army Sparky Magic Archer Skeleton King
Elite Barbarians Skeleton Army Sparky Skeleton King
Skeleton Army Elite Barbarians Fireball Sparky
Wizard Sparky Elite Barbarians Fireball Skeleton Army
Fireball Elite Barbarians Wizard Skeleton Army Magic Archer
Wizard Fireball Magic Archer
Sparky Elite Barbarians
Wizard Skeleton Army Elite Barbarians Fireball Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Sparky
Fireball Elite Barbarians Wizard Magic Archer
Skeleton Army Elite Barbarians Sparky
Skeleton Army Elite Barbarians Fireball Sparky
Elite Barbarians Skeleton Army Sparky
Fireball Wizard Magic Archer
Skeleton Army Sparky Elite Barbarians Fireball
Elite Barbarians Skeleton Army Sparky
Elite Barbarians Fireball Skeleton Army Magic Archer Sparky
Skeleton Army Sparky
Elite Barbarians Sparky
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Fireball Wizard Sparky Skeleton King
Wizard Fireball Skeleton Army Magic Archer Sparky
Elite Barbarians Skeleton Army Sparky Fireball Magic Archer Skeleton King
Elite Barbarians Fireball Wizard Magic Archer Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Sparky
Fireball Magic Archer
Fireball Magic Archer Sparky
Fireball Sparky
Fireball Wizard Magic Archer Sparky
Fireball Wizard Magic Archer
Wizard Magic Archer Sparky
Fireball Wizard Magic Archer
Fireball Wizard
Elite Barbarians Fireball Sparky
Fireball Wizard Magic Archer Sparky
Fireball Wizard Magic Archer
Elite Barbarians Fireball Magic Archer Sparky
Fireball Magic Archer
Elite Barbarians Fireball Magic Archer Sparky
Fireball Wizard Magic Archer Sparky
Magic Archer Fireball Wizard Sparky
Fireball Sparky
Sparky
Fireball Wizard Magic Archer Sparky
Fireball Wizard Magic Archer
Fireball Magic Archer Sparky
Fireball Wizard
Sparky
Fireball
Fireball Wizard Magic Archer Sparky
Fireball Wizard Magic Archer Sparky
Fireball Wizard Magic Archer Sparky
Fireball Magic Archer Sparky
Elite Barbarians Fireball Wizard Magic Archer Sparky
Fireball Wizard
Elite Barbarians Fireball Sparky
Fireball Wizard Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Wizard Magic Archer Sparky
Fireball Skeleton Army Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Wizard Magic Archer Sparky
Fireball Wizard Magic Archer Skeleton King
Fireball Sparky
Elite Barbarians Sparky
Elite Barbarians Fireball Magic Archer Sparky Skeleton King
Fireball Magic Archer
Fireball Magic Archer Sparky

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