My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Goblin Barrel Skeleton Army Witch Ram Rider
Zap
Goblin Barrel Skeleton Army Witch Ram Rider
Barbarian Barrel
Elite Barbarians Goblin Barrel Skeleton Army Witch Magic Archer
The Log
Elite Barbarians Goblin Barrel Skeleton Army Witch Ram Rider
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Elite Barbarians Goblin Barrel Skeleton Army Witch Magic Archer Ram Rider
Fireball
Elite Barbarians Goblin Barrel Skeleton Army Witch Magic Archer Ram Rider
Poison
Skeleton Army Witch Magic Archer
Lightning
Elite Barbarians Witch Magic Archer Ram Rider
Rocket
Elite Barbarians Witch Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Skeleton Army Fireball Magic Archer Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Barrel Skeleton Army Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Fireball The Log
Fireball
Elite Barbarians The Log Magic Archer Ram Rider
Goblin Barrel
Skeleton Army Ram Rider
Skeleton Army
Goblin Barrel
Witch
Ram Rider
The Log
Elite Barbarians Fireball Magic Archer Ram Rider
Magic Archer
Ram Rider Fireball The Log
Ram Rider
Magic Archer Fireball Goblin Barrel Witch The Log

Defense Synergies 1 8

Elite Barbarians
The Log
Fireball
The Log Ram Rider
Goblin Barrel
Skeleton Army
The Log Magic Archer
Witch
The Log
The Log
Fireball Elite Barbarians Skeleton Army Witch Magic Archer Ram Rider
Magic Archer
Skeleton Army The Log Ram Rider
Ram Rider
Fireball The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Magic Archer Ram Rider
Elite Barbarians Skeleton Army Witch The Log Ram Rider
Skeleton Army Witch Ram Rider Elite Barbarians
Elite Barbarians Skeleton Army Witch Ram Rider
Elite Barbarians Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Magic Archer
Ram Rider Fireball Witch Magic Archer
Fireball The Log Magic Archer Ram Rider
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Skeleton Army Witch Fireball The Log Magic Archer Ram Rider
Fireball Witch Magic Archer Ram Rider
Skeleton Army Elite Barbarians Fireball Witch The Log Ram Rider
Fireball Skeleton Army Witch The Log Magic Archer
Elite Barbarians Skeleton Army Ram Rider
Skeleton Army Elite Barbarians Fireball The Log Ram Rider
Elite Barbarians Fireball Skeleton Army Witch
Fireball Elite Barbarians Skeleton Army Witch The Log Magic Archer Ram Rider
Witch The Log Fireball Magic Archer Ram Rider
Elite Barbarians Ram Rider
Skeleton Army Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Witch
Fireball Elite Barbarians The Log Magic Archer
Skeleton Army Elite Barbarians Witch The Log Ram Rider
Skeleton Army Elite Barbarians Fireball The Log Ram Rider
Elite Barbarians Skeleton Army Witch Ram Rider
Fireball Witch Magic Archer Ram Rider
Skeleton Army Elite Barbarians Fireball Witch Ram Rider
Elite Barbarians Skeleton Army
Elite Barbarians Fireball Skeleton Army Witch The Log Magic Archer
Witch Skeleton Army
Elite Barbarians Witch
Skeleton Army Elite Barbarians Fireball The Log
Elite Barbarians Skeleton Army Fireball Witch Ram Rider
Fireball Skeleton Army Witch Magic Archer
Elite Barbarians Skeleton Army Witch Fireball The Log Magic Archer
Elite Barbarians Fireball Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Magic Archer Ram Rider
Fireball The Log Magic Archer
Fireball The Log
Fireball The Log Magic Archer
Fireball Witch Magic Archer Ram Rider
Witch The Log Magic Archer
Fireball The Log Magic Archer Ram Rider
Fireball The Log Ram Rider
Elite Barbarians Fireball
Fireball The Log Magic Archer Ram Rider
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball Magic Archer
Elite Barbarians Fireball The Log Magic Archer
Fireball Witch The Log Magic Archer
Magic Archer Fireball The Log
Fireball
Fireball The Log Magic Archer
Fireball Witch The Log Magic Archer
Fireball The Log Magic Archer
Fireball
The Log
Fireball The Log
The Log Fireball Witch Magic Archer
Witch
Fireball The Log Witch Magic Archer Ram Rider
Fireball Witch The Log Magic Archer Ram Rider
Fireball The Log Magic Archer
Elite Barbarians Fireball Witch Magic Archer
Fireball Witch
Elite Barbarians Fireball
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Skeleton Army Witch Magic Archer
Fireball Witch Magic Archer Ram Rider
The Log Fireball
Fireball Magic Archer
The Log Fireball Magic Archer
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch The Log Magic Archer
Fireball Witch Magic Archer
Fireball Witch The Log Magic Archer

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