My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Elite Barbarians Wizard Witch Ice Wizard
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Battle Healer Wizard Witch Ice Wizard
Fireball
Elite Barbarians Battle Healer Wizard Witch Ice Wizard
Poison
Battle Healer Wizard Witch Ice Wizard
Lightning
Elite Barbarians Battle Healer Wizard Witch Ice Wizard
Rocket
Elite Barbarians Battle Healer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Ice Wizard Battle Healer Wizard Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Earthquake Ice Wizard Battle Healer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Rage Wizard Mega Knight
Earthquake
Mega Knight
Battle Healer
Rage Witch Ice Wizard
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Battle Healer Witch Wizard
Witch
Rage Battle Healer Mega Knight
Ice Wizard
Battle Healer
Mega Knight
Elite Barbarians Earthquake Wizard Witch

Defense Synergies 0 11

Elite Barbarians
Wizard Mega Knight
Earthquake
Ice Wizard Mega Knight
Battle Healer
Witch Ice Wizard
Wizard
Elite Barbarians Ice Wizard Mega Knight
Rage
Witch
Battle Healer Ice Wizard Mega Knight
Ice Wizard
Earthquake Battle Healer Wizard Witch Mega Knight
Mega Knight
Elite Barbarians Earthquake Wizard Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard
Elite Barbarians Battle Healer Witch Ice Wizard Mega Knight
Witch Mega Knight Elite Barbarians Ice Wizard
Elite Barbarians Witch Ice Wizard Mega Knight
Elite Barbarians Earthquake Battle Healer Mega Knight
Earthquake Ice Wizard Mega Knight
Wizard Witch Ice Wizard
Earthquake Battle Healer Mega Knight
Witch Elite Barbarians Ice Wizard
Elite Barbarians Battle Healer Ice Wizard Mega Knight
Witch Ice Wizard Earthquake Wizard Mega Knight
Wizard Witch Ice Wizard
Mega Knight Elite Barbarians Earthquake Battle Healer Wizard Witch Ice Wizard
Wizard Mega Knight Earthquake Witch
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Wizard Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians Battle Healer Wizard Witch Ice Wizard
Earthquake Wizard Witch Battle Healer Ice Wizard Mega Knight
Elite Barbarians
Wizard Mega Knight Elite Barbarians Earthquake Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Battle Healer Witch
Elite Barbarians Battle Healer Wizard Mega Knight
Mega Knight Elite Barbarians Battle Healer Witch
Mega Knight Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Witch Mega Knight
Wizard Witch Ice Wizard
Elite Barbarians Battle Healer Witch Ice Wizard
Mega Knight Elite Barbarians Battle Healer
Mega Knight Elite Barbarians Witch
Witch
Mega Knight Elite Barbarians Witch
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Wizard Witch
Wizard Witch Mega Knight
Elite Barbarians Witch Battle Healer
Mega Knight Elite Barbarians Earthquake Battle Healer Wizard Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Ice Wizard
Earthquake
Earthquake
Wizard Earthquake Mega Knight
Wizard Witch Ice Wizard
Earthquake Wizard Witch
Earthquake Wizard Ice Wizard
Wizard
Elite Barbarians
Earthquake Wizard
Wizard
Earthquake Elite Barbarians
Earthquake
Earthquake Elite Barbarians
Earthquake Wizard Witch
Earthquake Wizard Mega Knight
Earthquake
Earthquake Wizard Mega Knight
Earthquake Wizard Witch Mega Knight
Earthquake Mega Knight
Wizard
Earthquake
Earthquake Wizard Witch Ice Wizard Mega Knight
Witch
Earthquake Wizard Witch Ice Wizard
Wizard Witch Mega Knight
Elite Barbarians Wizard Witch Ice Wizard
Wizard Witch
Elite Barbarians
Earthquake Wizard Mega Knight
Mega Knight
Earthquake Wizard
Earthquake Witch
Wizard Witch Ice Wizard
Wizard Mega Knight
Earthquake Wizard
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight

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