My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Princess Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Guards Inferno Dragon
Giant Snowball
Goblin Barrel Guards Witch Princess Inferno Dragon
Zap
Goblin Barrel Guards Witch Princess Inferno Dragon
Barbarian Barrel
Elite Barbarians Goblin Barrel Guards Witch Princess
The Log
Elite Barbarians Goblin Barrel Guards Witch Princess
Earthquake
Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch Princess
Royal Delivery
Elite Barbarians Goblin Barrel Guards Witch Princess Inferno Dragon
Fireball
Elite Barbarians Goblin Barrel Witch Princess Inferno Dragon
Poison
Guards Witch Princess
Lightning
Elite Barbarians Witch Inferno Dragon
Rocket
Elite Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Guards Princess Inferno Dragon Golden Knight Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Barrel Guards Princess

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
The Log Golden Knight
Goblin Barrel
Guards Princess Golden Knight
Guards
Goblin Barrel The Log
Witch
The Log
Elite Barbarians Guards Princess
Princess
Goblin Barrel The Log
Inferno Dragon
Golden Knight
Elite Barbarians Goblin Barrel

Defense Synergies 0 10

Elite Barbarians
The Log Golden Knight
Goblin Barrel
Guards
Witch The Log Princess
Witch
Guards The Log
The Log
Elite Barbarians Guards Witch Princess Inferno Dragon Golden Knight
Princess
Guards The Log Golden Knight
Inferno Dragon
The Log
Golden Knight
Elite Barbarians The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
Elite Barbarians Inferno Dragon Witch The Log
Witch Elite Barbarians Inferno Dragon
Elite Barbarians Witch Inferno Dragon Guards
Elite Barbarians The Log Princess
The Log Guards
Inferno Dragon Witch Princess
The Log Golden Knight
Witch Inferno Dragon Elite Barbarians Princess
Elite Barbarians Guards
Guards Witch The Log Princess
Inferno Dragon Witch Princess
Elite Barbarians Guards Witch The Log
Guards Witch The Log Princess Golden Knight
Elite Barbarians Inferno Dragon
Elite Barbarians The Log Inferno Dragon
Elite Barbarians Witch
Elite Barbarians Guards Witch The Log Golden Knight
Witch The Log Guards Princess Inferno Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Witch
Elite Barbarians The Log Inferno Dragon
Guards Elite Barbarians Witch The Log Golden Knight
Guards Elite Barbarians The Log
Elite Barbarians Guards Witch Inferno Dragon
Witch Princess
Guards Elite Barbarians Witch
Elite Barbarians Inferno Dragon
Elite Barbarians Witch The Log Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Elite Barbarians Guards Witch Golden Knight
Elite Barbarians Guards The Log
Elite Barbarians Guards Witch Golden Knight
Witch Princess
Elite Barbarians Guards Witch The Log Inferno Dragon Golden Knight
Elite Barbarians Witch The Log Princess Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log Golden Knight
The Log Princess Golden Knight
The Log
Guards The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log Golden Knight
Elite Barbarians Guards
The Log Princess Golden Knight
Princess
Elite Barbarians The Log Princess Golden Knight
Princess
Princess Elite Barbarians The Log
Witch The Log Princess Golden Knight
The Log Princess
The Log Princess
Witch The Log Princess Golden Knight
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch Inferno Dragon
The Log Witch Princess Golden Knight
Witch The Log Princess Golden Knight
The Log Golden Knight
Elite Barbarians Witch Princess
Guards Witch
Elite Barbarians
The Log
Princess
The Log Princess
Guards Witch Princess
Witch Princess
The Log
Princess
The Log Princess
Elite Barbarians
Elite Barbarians Guards Witch The Log Princess Golden Knight
Witch Princess
Witch The Log Princess Golden Knight

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