My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel
Giant Snowball
Minion Horde Musketeer Goblin Barrel
Zap
Minion Horde Goblin Barrel
Barbarian Barrel
Elite Barbarians Musketeer Wizard Barbarian Hut Goblin Barrel
The Log
Elite Barbarians Musketeer Barbarian Hut Goblin Barrel
Earthquake
Barbarian Hut Goblin Barrel
Arrows
Minion Horde Goblin Barrel
Royal Delivery
Minion Horde Elite Barbarians Musketeer Wizard Goblin Barrel
Fireball
Minion Horde Elite Barbarians Musketeer Wizard Barbarian Hut Goblin Barrel
Poison
Minion Horde Musketeer Wizard Barbarian Hut
Lightning
Elite Barbarians Musketeer Wizard Barbarian Hut
Rocket
Minion Horde Elite Barbarians Musketeer Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Fireball Musketeer Poison Minion Horde Wizard Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Fireball Musketeer Poison

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Barbarian Hut
Elite Barbarians
Fireball Wizard
Fireball
Elite Barbarians
Musketeer
Barbarian Hut
Wizard
Elite Barbarians
Barbarian Hut
Musketeer Minion Horde Goblin Barrel
Goblin Barrel
Barbarian Hut
Poison

Defense Synergies 0 5

Minion Horde
Barbarian Hut
Elite Barbarians
Wizard
Fireball
Musketeer Barbarian Hut
Musketeer
Fireball Barbarian Hut
Wizard
Elite Barbarians
Barbarian Hut
Minion Horde Fireball Musketeer
Goblin Barrel
Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Minion Horde Fireball Musketeer Wizard
Minion Horde Elite Barbarians Barbarian Hut Musketeer
Minion Horde Barbarian Hut Elite Barbarians Musketeer
Minion Horde Elite Barbarians Barbarian Hut Musketeer
Elite Barbarians Fireball Poison
Fireball Musketeer
Minion Horde Musketeer Fireball Wizard Barbarian Hut Poison
Barbarian Hut Fireball Musketeer Poison
Minion Horde Barbarian Hut Elite Barbarians Musketeer
Elite Barbarians Minion Horde Musketeer
Minion Horde Poison Fireball Musketeer Wizard
Minion Horde Musketeer Fireball Wizard Barbarian Hut Poison
Minion Horde Barbarian Hut Elite Barbarians Fireball Musketeer Wizard
Fireball Wizard Barbarian Hut Minion Horde Poison
Elite Barbarians Barbarian Hut Minion Horde
Minion Horde Barbarian Hut Elite Barbarians Fireball
Minion Horde Wizard Barbarian Hut Elite Barbarians Fireball Musketeer Poison
Fireball Minion Horde Elite Barbarians Musketeer Wizard Barbarian Hut
Wizard Poison Fireball Musketeer Barbarian Hut
Barbarian Hut Elite Barbarians Musketeer
Wizard Minion Horde Elite Barbarians Fireball Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Elite Barbarians Fireball
Fireball Poison Elite Barbarians Musketeer Wizard
Minion Horde Elite Barbarians Musketeer Barbarian Hut
Minion Horde Elite Barbarians Fireball Musketeer Barbarian Hut
Barbarian Hut Minion Horde Elite Barbarians Musketeer
Fireball Wizard Poison Minion Horde Musketeer
Minion Horde Elite Barbarians Fireball Musketeer Barbarian Hut
Minion Horde Elite Barbarians Barbarian Hut
Minion Horde Elite Barbarians Fireball Barbarian Hut Poison
Minion Horde Musketeer Barbarian Hut
Minion Horde Elite Barbarians Musketeer
Elite Barbarians Fireball Poison
Elite Barbarians Minion Horde Fireball Wizard Barbarian Hut
Wizard Minion Horde Fireball Musketeer Barbarian Hut
Elite Barbarians Minion Horde Fireball Musketeer Barbarian Hut Poison
Poison Minion Horde Elite Barbarians Fireball Musketeer Wizard Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Minion Horde Musketeer Barbarian Hut
Fireball Poison Musketeer
Minion Horde Fireball Barbarian Hut Poison
Fireball Musketeer Barbarian Hut Poison
Fireball Wizard Poison Minion Horde
Fireball Wizard Poison Minion Horde Musketeer
Minion Horde Musketeer Wizard Poison
Fireball Poison Wizard Barbarian Hut
Fireball Poison Wizard
Minion Horde Elite Barbarians Fireball Musketeer Poison
Poison Minion Horde Fireball Musketeer Wizard
Fireball Poison Musketeer Wizard
Poison Elite Barbarians Fireball Musketeer Barbarian Hut
Minion Horde Fireball Musketeer Poison
Elite Barbarians Fireball Musketeer Barbarian Hut Poison
Minion Horde Fireball Musketeer Wizard Barbarian Hut Poison
Minion Horde Fireball Musketeer Wizard Barbarian Hut Poison
Fireball Poison
Minion Horde
Fireball Musketeer Wizard Poison
Fireball Wizard Poison
Minion Horde Fireball Musketeer Poison
Fireball Wizard Poison
Musketeer
Minion Horde Fireball Musketeer Barbarian Hut Poison
Poison Fireball Wizard
Minion Horde
Fireball Poison Musketeer Wizard
Fireball Musketeer Wizard Poison
Fireball Poison Musketeer
Elite Barbarians Poison Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Musketeer Wizard Poison
Minion Horde Elite Barbarians Fireball
Poison Minion Horde Fireball Musketeer Wizard
Minion Horde Fireball Poison
Minion Horde
Fireball Wizard Poison
Minion Horde Fireball Musketeer Barbarian Hut
Fireball Poison Musketeer Wizard
Fireball
Fireball Poison Minion Horde Musketeer Wizard
Fireball Musketeer Wizard Poison
Fireball Poison
Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Fireball Musketeer Poison
Fireball Musketeer Poison
Poison Fireball Musketeer

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