My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Prince
Giant Snowball
Goblin Gang Zappies Royal Hogs
Zap
Goblin Gang Zappies Royal Hogs Prince
Barbarian Barrel
Goblin Gang Zappies Royal Hogs Electro Wizard
The Log
Goblin Gang Zappies Royal Hogs Prince
Earthquake
Goblin Gang Zappies Royal Hogs
Arrows
Goblin Gang Zappies Royal Hogs
Royal Delivery
Goblin Gang Zappies Royal Hogs Prince Electro Wizard
Fireball
Goblin Gang Zappies Royal Hogs Electro Wizard
Poison
Goblin Gang Zappies Royal Hogs Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Zappies Poison Electro Wizard Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Zappies

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Zappies Royal Hogs Poison The Log
Goblin Gang
Royal Hogs Prince
Zappies
Zap Royal Hogs Prince
Royal Hogs
Zap Goblin Gang Zappies Poison The Log Electro Wizard
Poison
Zap Royal Hogs Prince The Log
Prince
Zap Goblin Gang Zappies Poison The Log Electro Wizard
The Log
Zap Royal Hogs Poison Prince
Electro Wizard
Zap Royal Hogs Prince

Defense Synergies 2 16

Zap
Electro Wizard Goblin Gang Zappies Poison Prince The Log
Goblin Gang
Zap Zappies Prince The Log Electro Wizard
Zappies
Zap Goblin Gang Prince The Log Electro Wizard
Royal Hogs
Poison
Zap The Log Electro Wizard
Prince
The Log Zap Goblin Gang Zappies Electro Wizard
The Log
Prince Zap Goblin Gang Zappies Poison Electro Wizard
Electro Wizard
Zap Goblin Gang Zappies Poison Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies The Log Electro Wizard
Zap Goblin Gang Zappies Prince The Log Electro Wizard
Goblin Gang Prince Zappies Electro Wizard
Prince Goblin Gang Zappies Electro Wizard
Poison Prince The Log
Goblin Gang The Log Zap Zappies Electro Wizard
Electro Wizard Zap Goblin Gang Zappies Poison
Zap Poison The Log Electro Wizard
Zappies Goblin Gang Prince
Goblin Gang Zappies Prince Electro Wizard
Goblin Gang Poison Electro Wizard Zap Zappies The Log
Zap Goblin Gang Zappies Poison Electro Wizard
Prince Zap Goblin Gang Zappies The Log Electro Wizard
Zap Goblin Gang Zappies Poison Prince The Log Electro Wizard
Goblin Gang Zappies Prince Electro Wizard
Zap Goblin Gang Zappies Prince The Log Electro Wizard
Goblin Gang Zappies Poison Prince Electro Wizard
Zap Goblin Gang Zappies Prince The Log Electro Wizard
Zap Poison The Log Zappies Electro Wizard
Zappies Prince Electro Wizard
Goblin Gang Zappies Poison Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Zappies Prince Electro Wizard
Poison Electro Wizard Zap Goblin Gang Prince The Log
Goblin Gang Zappies Zap Prince The Log Electro Wizard
Goblin Gang Prince Zap Zappies The Log Electro Wizard
Goblin Gang Zappies Prince
Poison Zap Goblin Gang Zappies Electro Wizard
Goblin Gang Prince Zappies Electro Wizard
Zappies Prince
Zap Electro Wizard Zappies Poison Prince The Log
Goblin Gang Zappies
Zappies Prince
Zap Poison Prince The Log Electro Wizard
Prince Goblin Gang Zappies
Zappies
Goblin Gang Zappies Electro Wizard Zap Poison Prince The Log
Poison Zap Zappies The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison The Log
Poison Zap The Log Electro Wizard
Poison The Log
Poison Prince The Log
Poison Zap The Log
Poison Zap
Poison The Log
Poison The Log Zap
Poison The Log Zap
Goblin Gang Poison Prince Electro Wizard
Poison Zap Prince The Log Electro Wizard
Poison Zap
Poison The Log
Poison
Zap Poison Prince The Log
Zap Poison The Log
Poison The Log
Poison
Zap Poison Prince The Log Electro Wizard
Zap Poison The Log
Poison Prince The Log
Poison
Prince The Log
Zap Poison The Log
Zap Poison The Log
Poison The Log Zap Electro Wizard
Zap Poison Prince The Log
Poison Zap The Log
Poison Zap Electro Wizard
Zap Electro Wizard Zappies Poison
Poison Zap The Log
Zap Zappies Poison Electro Wizard
Prince
Poison The Log
Zap Electro Wizard Goblin Gang Zappies Prince
Poison Zap Zappies Electro Wizard
The Log
Poison Goblin Gang Prince Electro Wizard
The Log Zap Poison
Zap Poison
Prince
Zap Goblin Gang Zappies Poison The Log Electro Wizard
Zap Zappies Poison Electro Wizard
Poison Zap Prince The Log Electro Wizard

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