My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Valkyrie Battle Ram Flying Machine Zappies Barbarian Hut Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Battle Ram Three Musketeers
Giant Snowball
Bomber Royal Recruits Battle Ram Flying Machine Zappies Three Musketeers
Zap
Bomber Battle Ram Flying Machine Zappies Three Musketeers
Barbarian Barrel
Bomber Royal Recruits Valkyrie Battle Ram Zappies Barbarian Hut Three Musketeers
The Log
Bomber Royal Recruits Battle Ram Zappies Barbarian Hut Three Musketeers
Earthquake
Bomber Zappies Barbarian Hut
Arrows
Bomber Royal Recruits Flying Machine Zappies
Royal Delivery
Bomber Royal Recruits Valkyrie Battle Ram Flying Machine Zappies Three Musketeers
Fireball
Bomber Battle Ram Flying Machine Zappies Barbarian Hut Three Musketeers
Poison
Bomber Royal Recruits Flying Machine Zappies Barbarian Hut Three Musketeers
Lightning
Valkyrie Battle Ram Barbarian Hut Three Musketeers
Rocket
Valkyrie Barbarian Hut Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Battle Ram Flying Machine Zappies Barbarian Hut Royal Recruits Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Valkyrie Battle Ram Flying Machine

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Recruits Valkyrie Battle Ram Barbarian Hut
Royal Recruits
Bomber Battle Ram Flying Machine Zappies
Valkyrie
Bomber Battle Ram Flying Machine Zappies Barbarian Hut Three Musketeers
Battle Ram
Bomber Royal Recruits Valkyrie Flying Machine Zappies Barbarian Hut Three Musketeers
Flying Machine
Royal Recruits Valkyrie Battle Ram Zappies Barbarian Hut Three Musketeers
Zappies
Royal Recruits Valkyrie Battle Ram Flying Machine Three Musketeers
Barbarian Hut
Bomber Valkyrie Battle Ram Flying Machine Three Musketeers
Three Musketeers
Valkyrie Battle Ram Flying Machine Zappies Barbarian Hut

Defense Synergies 0 7

Bomber
Royal Recruits Valkyrie Barbarian Hut
Royal Recruits
Bomber
Valkyrie
Bomber Flying Machine Zappies
Battle Ram
Flying Machine
Valkyrie Zappies Barbarian Hut
Zappies
Valkyrie Flying Machine
Barbarian Hut
Bomber Flying Machine
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Bomber Royal Recruits Valkyrie Flying Machine Zappies
Barbarian Hut Bomber Royal Recruits Valkyrie Flying Machine Zappies Three Musketeers
Barbarian Hut Three Musketeers Bomber Royal Recruits Valkyrie Zappies
Royal Recruits Barbarian Hut Three Musketeers Bomber Valkyrie Zappies
Bomber Royal Recruits Valkyrie
Bomber Valkyrie Flying Machine Zappies
Three Musketeers Flying Machine Zappies Barbarian Hut
Barbarian Hut Royal Recruits Valkyrie Flying Machine
Zappies Barbarian Hut Three Musketeers Royal Recruits
Bomber Royal Recruits Valkyrie Zappies
Valkyrie Bomber Royal Recruits Flying Machine Zappies
Three Musketeers Flying Machine Zappies Barbarian Hut
Royal Recruits Barbarian Hut Bomber Valkyrie Flying Machine Zappies Three Musketeers
Bomber Valkyrie Barbarian Hut Three Musketeers Royal Recruits Zappies
Royal Recruits Barbarian Hut Zappies Three Musketeers
Barbarian Hut Royal Recruits Zappies Three Musketeers
Barbarian Hut Three Musketeers Bomber Royal Recruits Valkyrie Zappies
Bomber Royal Recruits Valkyrie Flying Machine Zappies Barbarian Hut Three Musketeers
Valkyrie Bomber Royal Recruits Flying Machine Zappies Barbarian Hut
Barbarian Hut Royal Recruits Zappies Three Musketeers
Bomber Royal Recruits Valkyrie Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Barbarian Hut Zappies
Bomber Valkyrie Flying Machine
Royal Recruits Zappies Valkyrie Barbarian Hut
Royal Recruits Valkyrie Zappies Barbarian Hut
Royal Recruits Barbarian Hut Valkyrie Zappies Three Musketeers
Flying Machine Zappies Three Musketeers
Royal Recruits Valkyrie Flying Machine Zappies Barbarian Hut
Royal Recruits Valkyrie Zappies Barbarian Hut
Royal Recruits Valkyrie Flying Machine Zappies Barbarian Hut
Royal Recruits Zappies Barbarian Hut Three Musketeers
Royal Recruits Valkyrie Flying Machine Zappies
Royal Recruits Valkyrie
Royal Recruits Valkyrie Zappies Barbarian Hut Three Musketeers
Royal Recruits Bomber Valkyrie Flying Machine Zappies Barbarian Hut Three Musketeers
Royal Recruits Zappies Bomber Valkyrie Flying Machine Barbarian Hut Three Musketeers
Valkyrie Bomber Royal Recruits Flying Machine Zappies Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Valkyrie Flying Machine Barbarian Hut
Flying Machine
Flying Machine Barbarian Hut
Royal Recruits Valkyrie Flying Machine Barbarian Hut
Bomber Valkyrie
Flying Machine
Bomber Flying Machine
Flying Machine Barbarian Hut
Flying Machine
Three Musketeers
Royal Recruits Valkyrie Flying Machine
Flying Machine
Flying Machine Barbarian Hut Three Musketeers
Flying Machine
Flying Machine Barbarian Hut
Bomber Flying Machine Barbarian Hut Three Musketeers
Royal Recruits Flying Machine Barbarian Hut Three Musketeers
Three Musketeers
Bomber
Bomber Flying Machine Three Musketeers
Bomber Valkyrie Flying Machine
Royal Recruits Flying Machine Barbarian Hut
Bomber Valkyrie
Flying Machine
Flying Machine
Flying Machine
Flying Machine Zappies
Bomber
Zappies
Royal Recruits Flying Machine Zappies Barbarian Hut
Flying Machine Zappies Three Musketeers
Valkyrie Flying Machine Three Musketeers
Bomber Flying Machine
Royal Recruits Flying Machine Three Musketeers
Royal Recruits Flying Machine Zappies
Flying Machine Zappies
Royal Recruits Flying Machine

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