My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies
Zap
Zappies
Barbarian Barrel
Zappies Electro Wizard Magic Archer
The Log
Zappies
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies P.E.K.K.A Electro Wizard Magic Archer
Fireball
Zappies Electro Wizard Magic Archer
Poison
Zappies Electro Wizard Magic Archer
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Zappies Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Zappies

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Electro Wizard Zappies Poison The Log Magic Archer
Zappies
Zap P.E.K.K.A
Tornado
Zap P.E.K.K.A Magic Archer Poison The Log
Poison
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A
Zap Tornado Poison Electro Wizard Magic Archer Zappies The Log
The Log
Zap Tornado Poison P.E.K.K.A Magic Archer
Electro Wizard
Zap P.E.K.K.A Magic Archer
Magic Archer
Tornado P.E.K.K.A Zap The Log Electro Wizard

Defense Synergies 4 19

Zap
Electro Wizard Zappies Tornado Poison P.E.K.K.A The Log Magic Archer
Zappies
Zap Tornado P.E.K.K.A The Log Electro Wizard
Tornado
P.E.K.K.A Magic Archer Zap Zappies Poison The Log Electro Wizard
Poison
Zap Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Zap Zappies Electro Wizard
The Log
P.E.K.K.A Zap Zappies Tornado Poison Electro Wizard Magic Archer
Electro Wizard
Zap Zappies Tornado Poison P.E.K.K.A The Log Magic Archer
Magic Archer
Tornado Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Zappies The Log Electro Wizard Magic Archer
P.E.K.K.A Zap Zappies The Log Electro Wizard
Tornado P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Zappies Electro Wizard
Tornado Poison P.E.K.K.A The Log
Tornado The Log Zap Zappies Electro Wizard Magic Archer
Tornado Electro Wizard Zap Zappies Poison Magic Archer
Zap Poison P.E.K.K.A The Log Electro Wizard Magic Archer
Zappies P.E.K.K.A Tornado
Tornado Zappies Electro Wizard
Poison Electro Wizard Zap Zappies Tornado The Log Magic Archer
Zap Zappies Tornado Poison Electro Wizard Magic Archer
P.E.K.K.A Zap Zappies The Log Electro Wizard
Zap Zappies Tornado Poison P.E.K.K.A The Log Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
Tornado Zap Zappies P.E.K.K.A The Log Electro Wizard
Zappies Tornado Poison P.E.K.K.A Electro Wizard
Zap Zappies Tornado The Log Electro Wizard Magic Archer
Zap Tornado Poison The Log Zappies Electro Wizard Magic Archer
P.E.K.K.A Zappies Tornado Electro Wizard
Zappies Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap The Log Magic Archer
Zappies P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap Zappies Tornado The Log Electro Wizard
P.E.K.K.A Zappies
Poison Zap Zappies Tornado Electro Wizard Magic Archer
P.E.K.K.A Zappies Electro Wizard
P.E.K.K.A Zappies
Zap P.E.K.K.A Electro Wizard Zappies Tornado Poison The Log Magic Archer
P.E.K.K.A Zappies
P.E.K.K.A Zappies
P.E.K.K.A Zap Tornado Poison The Log Electro Wizard
P.E.K.K.A Zappies
Zappies Magic Archer
Zappies Electro Wizard Zap Tornado Poison P.E.K.K.A The Log Magic Archer
Poison Zap Zappies P.E.K.K.A The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer The Log
Poison Zap Tornado The Log Electro Wizard Magic Archer
Poison The Log Magic Archer
Poison The Log
Poison Zap The Log Magic Archer
Poison Zap Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Zap Tornado Magic Archer
Poison The Log Zap Tornado
Tornado Poison Electro Wizard
Poison Zap Tornado The Log Electro Wizard Magic Archer
Poison Zap Tornado Magic Archer
Poison The Log Magic Archer
Poison Magic Archer
Zap Poison The Log Magic Archer
Zap Poison The Log Magic Archer
Magic Archer Poison The Log
Tornado Poison
Zap Poison The Log Electro Wizard Magic Archer
Zap Tornado Poison The Log Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Zap Poison The Log
Zap Tornado Poison The Log Magic Archer
Poison The Log Zap Tornado Electro Wizard Magic Archer
Zap Tornado Poison The Log Magic Archer
Poison Zap Tornado The Log Magic Archer
Poison Zap Tornado Electro Wizard Magic Archer
Zap Electro Wizard Zappies Poison
Poison Zap The Log Magic Archer
Zap Zappies Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison The Log Magic Archer
Zap Electro Wizard Zappies Magic Archer
Poison Zap Zappies Tornado Electro Wizard Magic Archer
The Log
Poison Electro Wizard Magic Archer
The Log Zap Poison Magic Archer
Zap Tornado Poison
P.E.K.K.A
Zap Zappies Tornado Poison The Log Electro Wizard Magic Archer
Zap Zappies Tornado Poison Electro Wizard Magic Archer
Poison Zap Tornado The Log Electro Wizard Magic Archer

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