My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Guards
Giant Snowball
Guards
Zap
Guards
Barbarian Barrel
Elite Barbarians Guards Executioner Magic Archer
The Log
Elite Barbarians Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Guards Executioner Magic Archer
Fireball
Elite Barbarians Executioner Magic Archer
Poison
Guards Executioner Magic Archer
Lightning
Elite Barbarians Mini P.E.K.K.A Executioner Magic Archer
Rocket
Elite Barbarians Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Void Mini P.E.K.K.A Magic Archer Golden Knight Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Void Mini P.E.K.K.A

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Void Mini P.E.K.K.A Guards Executioner Magic Archer
Elite Barbarians
Zap Golden Knight
Mini P.E.K.K.A
Zap Magic Archer
Guards
Zap
Void
Zap
Executioner
Zap
Magic Archer
Zap Mini P.E.K.K.A Golden Knight
Golden Knight
Elite Barbarians Magic Archer

Defense Synergies 1 13

Zap
Mini P.E.K.K.A Elite Barbarians Guards Void Executioner Magic Archer Golden Knight
Elite Barbarians
Zap Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A
Zap Elite Barbarians Guards Executioner Magic Archer
Guards
Zap Mini P.E.K.K.A Executioner Magic Archer
Void
Zap
Executioner
Zap Mini P.E.K.K.A Guards
Magic Archer
Zap Mini P.E.K.K.A Guards
Golden Knight
Zap Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void Executioner Magic Archer Golden Knight
Elite Barbarians Mini P.E.K.K.A Zap Executioner
Mini P.E.K.K.A Elite Barbarians Void Executioner
Elite Barbarians Mini P.E.K.K.A Guards
Elite Barbarians Mini P.E.K.K.A
Zap Guards Executioner Magic Archer
Zap Void Executioner Magic Archer
Zap Void Magic Archer Golden Knight
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Guards Mini P.E.K.K.A
Guards Executioner Zap Magic Archer
Executioner Zap Magic Archer
Mini P.E.K.K.A Zap Elite Barbarians Guards
Executioner Zap Mini P.E.K.K.A Guards Magic Archer Golden Knight
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Executioner
Zap Elite Barbarians Guards Executioner Magic Archer Golden Knight
Zap Executioner Guards Magic Archer
Mini P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Elite Barbarians Void
Void Zap Elite Barbarians Mini P.E.K.K.A Executioner Magic Archer
Guards Zap Elite Barbarians Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Guards Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Guards Executioner
Executioner Zap Magic Archer
Mini P.E.K.K.A Guards Elite Barbarians Void
Mini P.E.K.K.A Elite Barbarians
Zap Void Elite Barbarians Mini P.E.K.K.A Magic Archer
Guards
Elite Barbarians Mini P.E.K.K.A Guards Golden Knight
Zap Elite Barbarians Guards Void
Elite Barbarians Mini P.E.K.K.A Guards Executioner Golden Knight
Executioner Magic Archer
Elite Barbarians Guards Zap Mini P.E.K.K.A Executioner Magic Archer Golden Knight
Executioner Zap Elite Barbarians Mini P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Guards Golden Knight
Void Zap Executioner Magic Archer Golden Knight
Void Magic Archer
Guards Void
Executioner Zap Magic Archer
Executioner Zap Magic Archer
Executioner Magic Archer
Zap Executioner Magic Archer
Void Zap Golden Knight
Elite Barbarians Mini P.E.K.K.A Guards Void
Void Zap Magic Archer Golden Knight
Void Zap Executioner Magic Archer
Elite Barbarians Void Executioner Magic Archer Golden Knight
Void Magic Archer
Zap Elite Barbarians Magic Archer
Zap Executioner Magic Archer Golden Knight
Magic Archer Executioner
Mini P.E.K.K.A
Void Zap Mini P.E.K.K.A Executioner Magic Archer
Zap Magic Archer Golden Knight
Void Magic Archer
Void
Void
Zap Void
Zap Executioner Magic Archer
Void Zap Executioner Magic Archer Golden Knight
Void Zap Magic Archer Golden Knight
Void Zap Magic Archer Golden Knight
Elite Barbarians Zap Executioner Magic Archer
Zap Guards Void
Elite Barbarians Mini P.E.K.K.A Void
Void Zap Magic Archer
Zap Void Magic Archer
Magic Archer
Zap Guards Void Magic Archer
Zap Executioner Magic Archer
Void Mini P.E.K.K.A Executioner Magic Archer
Zap Executioner Magic Archer
Void Zap
Elite Barbarians Executioner
Zap Elite Barbarians Guards Magic Archer Golden Knight
Zap Void Executioner Magic Archer
Void Zap Executioner Magic Archer Golden Knight

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