My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Rage Tornado Mini P.E.K.K.A Giant Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap Rage Tornado

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Mirror Tornado Mini P.E.K.K.A
Elite Barbarians
Zap Rage Wizard
Mini P.E.K.K.A
Giant Zap Wizard Mirror Rage Tornado
Giant
Zap Mini P.E.K.K.A Rage Wizard Tornado
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A Giant Rage
Mirror
Zap Mini P.E.K.K.A Tornado
Rage
Elite Barbarians Giant Mini P.E.K.K.A Wizard
Tornado
Zap Wizard Mini P.E.K.K.A Giant Mirror

Defense Synergies 4 7

Zap
Mini P.E.K.K.A Mirror Elite Barbarians Tornado
Elite Barbarians
Zap Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap Elite Barbarians Wizard Mirror Tornado
Giant
Wizard
Tornado Elite Barbarians Mini P.E.K.K.A
Mirror
Zap Tornado Mini P.E.K.K.A
Rage
Tornado
Wizard Mirror Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Mini P.E.K.K.A Zap
Mini P.E.K.K.A Tornado Elite Barbarians
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Tornado
Tornado Zap
Tornado Zap Wizard
Zap
Mini P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Mini P.E.K.K.A
Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Zap Elite Barbarians Wizard
Wizard Zap Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Tornado Zap Elite Barbarians Mini P.E.K.K.A
Wizard Elite Barbarians Mini P.E.K.K.A Tornado
Zap Elite Barbarians Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Elite Barbarians Tornado
Wizard Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Wizard
Zap Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians Mini P.E.K.K.A
Wizard Zap Tornado
Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Zap Elite Barbarians Mini P.E.K.K.A Tornado
Elite Barbarians Mini P.E.K.K.A
Zap Elite Barbarians Tornado
Elite Barbarians Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Zap Mini P.E.K.K.A Tornado
Zap Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Wizard Zap
Wizard Zap Tornado
Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Elite Barbarians Zap Wizard Tornado
Zap Wizard
Elite Barbarians Mini P.E.K.K.A
Zap Wizard
Zap
Wizard
Zap
Zap Wizard Tornado
Mini P.E.K.K.A Wizard
Zap Wizard
Zap Tornado
Elite Barbarians
Zap Elite Barbarians Tornado
Zap Tornado
Zap Tornado

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: