My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Elite Barbarians Valkyrie Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Elite Barbarians Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Hog Rider Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Valkyrie The Log Mega Knight
Elite Barbarians
Zap Valkyrie Fireball Hog Rider The Log Mega Knight
Fireball
Zap Hog Rider Elite Barbarians The Log Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Hog Rider Zap Electro Wizard
Hog Rider
Zap Fireball Valkyrie The Log Elite Barbarians Electro Wizard Mega Knight
The Log
Hog Rider Zap Elite Barbarians Fireball Mega Knight
Electro Wizard
Zap Fireball Valkyrie Hog Rider Mega Knight
Mega Knight
Zap Elite Barbarians Fireball Hog Rider The Log Electro Wizard

Defense Synergies 5 13

Zap
Fireball Electro Wizard Mega Knight Elite Barbarians Valkyrie The Log
Elite Barbarians
Valkyrie Zap The Log Mega Knight
Fireball
Zap The Log Valkyrie Electro Wizard Mega Knight
Valkyrie
Elite Barbarians Zap Fireball The Log Electro Wizard
Hog Rider
The Log
Fireball Zap Elite Barbarians Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Valkyrie The Log Mega Knight
Mega Knight
Zap Elite Barbarians Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Zap Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Elite Barbarians Fireball Valkyrie The Log Mega Knight
Fireball The Log Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard Zap Fireball
Zap Fireball Valkyrie The Log Electro Wizard Mega Knight
Elite Barbarians
Elite Barbarians Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight Zap Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Fireball Valkyrie Mega Knight Zap The Log Electro Wizard
Elite Barbarians Electro Wizard Mega Knight
Zap Elite Barbarians Fireball The Log Electro Wizard Mega Knight
Mega Knight Elite Barbarians Fireball Valkyrie Electro Wizard
Fireball Mega Knight Zap Elite Barbarians Valkyrie The Log Electro Wizard
Zap Valkyrie The Log Fireball Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Mega Knight Elite Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Elite Barbarians Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Valkyrie The Log Mega Knight
Mega Knight Zap Elite Barbarians Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Zap Elite Barbarians Fireball The Log Electro Wizard
Elite Barbarians Valkyrie Mega Knight
Fireball Zap Electro Wizard
Elite Barbarians Fireball Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie
Zap Electro Wizard Mega Knight Elite Barbarians Fireball Valkyrie The Log
Mega Knight Elite Barbarians Valkyrie
Mega Knight Zap Elite Barbarians Fireball Valkyrie The Log Electro Wizard
Elite Barbarians Mega Knight Fireball Valkyrie
Fireball Valkyrie Mega Knight
Elite Barbarians Electro Wizard Zap Fireball Valkyrie The Log
Valkyrie Mega Knight Zap Elite Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie The Log Mega Knight
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Electro Wizard
Zap Fireball Valkyrie The Log Electro Wizard
Fireball Zap
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball The Log
Fireball The Log Mega Knight
Fireball
Zap Fireball The Log Electro Wizard Mega Knight
Zap Fireball Valkyrie The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Mega Knight
Fireball The Log Zap Electro Wizard
Fireball Zap The Log Mega Knight
Fireball Zap The Log
Elite Barbarians Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball The Log Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard Mega Knight
The Log Zap Fireball
Zap Fireball
Elite Barbarians Mega Knight
Zap Elite Barbarians Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard Mega Knight

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