My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elite Barbarians Skeleton Army Executioner Giant Skeleton
The Log
Elite Barbarians Hog Rider Skeleton Army Giant Skeleton
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Skeleton Army Executioner Giant Skeleton
Fireball
Elite Barbarians Hog Rider Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Fireball Hog Rider Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Fireball

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Hog Rider Executioner Giant Skeleton
Elite Barbarians
Zap Rage Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Fireball Rage Elite Barbarians Executioner Giant Skeleton
Rage
Elite Barbarians Hog Rider Giant Skeleton
Skeleton Army
Executioner
Zap Hog Rider
Giant Skeleton
Zap Hog Rider Rage

Defense Synergies 1 7

Zap
Fireball Elite Barbarians Skeleton Army Executioner Giant Skeleton
Elite Barbarians
Zap
Fireball
Zap
Hog Rider
Rage
Skeleton Army
Zap Executioner Giant Skeleton
Executioner
Zap Skeleton Army Giant Skeleton
Giant Skeleton
Zap Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Elite Barbarians Skeleton Army Zap Executioner
Skeleton Army Elite Barbarians Executioner Giant Skeleton
Elite Barbarians Skeleton Army
Elite Barbarians Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Zap Executioner
Zap Fireball Executioner
Zap Fireball Giant Skeleton
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Giant Skeleton
Skeleton Army Executioner Zap Fireball Giant Skeleton
Executioner Zap Fireball
Skeleton Army Zap Elite Barbarians Fireball Giant Skeleton
Fireball Skeleton Army Executioner Zap
Elite Barbarians Skeleton Army
Skeleton Army Zap Elite Barbarians Fireball
Elite Barbarians Fireball Skeleton Army Executioner
Fireball Zap Elite Barbarians Skeleton Army Executioner
Zap Executioner Fireball Giant Skeleton
Elite Barbarians
Skeleton Army Elite Barbarians Fireball Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians Fireball Giant Skeleton
Fireball Zap Elite Barbarians Executioner
Skeleton Army Giant Skeleton Zap Elite Barbarians
Skeleton Army Giant Skeleton Zap Elite Barbarians Fireball
Giant Skeleton Elite Barbarians Skeleton Army Executioner
Fireball Executioner Zap
Skeleton Army Elite Barbarians Fireball Giant Skeleton
Giant Skeleton Elite Barbarians Skeleton Army
Zap Giant Skeleton Elite Barbarians Fireball Skeleton Army
Skeleton Army
Elite Barbarians Giant Skeleton
Skeleton Army Zap Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Fireball Executioner
Fireball Skeleton Army Executioner
Elite Barbarians Skeleton Army Zap Fireball Executioner Giant Skeleton
Executioner Zap Elite Barbarians Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap Executioner
Fireball Giant Skeleton
Fireball Giant Skeleton
Fireball Executioner Zap
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Elite Barbarians Fireball
Zap Fireball
Fireball Zap Executioner
Elite Barbarians Fireball Executioner
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Fireball Executioner
Zap Fireball
Fireball Giant Skeleton
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Executioner
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Giant Skeleton
Fireball
Zap Fireball Skeleton Army
Fireball Zap Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball Giant Skeleton
Elite Barbarians Executioner
Zap Elite Barbarians Fireball Giant Skeleton
Zap Fireball Executioner
Zap Fireball Executioner Giant Skeleton

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