My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Ice Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton Night Witch
Giant Snowball
Witch Balloon Lumberjack Night Witch
Zap
Witch Balloon Night Witch
Barbarian Barrel
Witch Giant Skeleton Ice Wizard Lumberjack Night Witch
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Witch Balloon Giant Skeleton Ice Wizard Lumberjack Night Witch
Fireball
Witch Balloon Ice Wizard Lumberjack Night Witch
Poison
Witch Balloon Ice Wizard Night Witch
Lightning
Witch Balloon Ice Wizard Lumberjack Night Witch
Rocket
Witch Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Ice Wizard Lumberjack Night Witch Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Ice Wizard Lumberjack

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Witch Giant Skeleton The Log Ice Wizard Lumberjack Night Witch
Witch
Zap Giant Skeleton Lumberjack
Balloon
Zap Lumberjack Giant Skeleton The Log Ice Wizard
Giant Skeleton
Zap Witch Balloon The Log Ice Wizard Lumberjack Night Witch
The Log
Zap Balloon Giant Skeleton Lumberjack
Ice Wizard
Zap Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Zap Witch Giant Skeleton The Log Ice Wizard Night Witch
Night Witch
Zap Giant Skeleton Lumberjack

Defense Synergies 0 18

Zap
Witch Giant Skeleton The Log Ice Wizard Lumberjack Night Witch
Witch
Zap Giant Skeleton The Log Ice Wizard Lumberjack
Balloon
Giant Skeleton
Zap Witch The Log Ice Wizard Lumberjack
The Log
Zap Witch Giant Skeleton Ice Wizard Lumberjack Night Witch
Ice Wizard
Zap Witch Giant Skeleton The Log Lumberjack Night Witch
Lumberjack
Zap Witch Giant Skeleton The Log Ice Wizard
Night Witch
Zap The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Lumberjack Zap Witch The Log Ice Wizard Night Witch
Witch Lumberjack Giant Skeleton Ice Wizard Night Witch
Witch Lumberjack Night Witch Ice Wizard
Giant Skeleton The Log Lumberjack
The Log Zap Ice Wizard Lumberjack Night Witch
Zap Witch Ice Wizard Night Witch
Zap Giant Skeleton The Log
Witch Ice Wizard Lumberjack Night Witch
Giant Skeleton Ice Wizard Lumberjack Night Witch
Witch Ice Wizard Zap Giant Skeleton The Log Lumberjack Night Witch
Zap Witch Ice Wizard Night Witch
Lumberjack Night Witch Zap Witch Giant Skeleton The Log Ice Wizard
Zap Witch The Log Lumberjack Night Witch
Lumberjack
Zap The Log Lumberjack
Witch Lumberjack Night Witch
Zap Witch The Log Ice Wizard Lumberjack Night Witch
Zap Witch The Log Giant Skeleton Ice Wizard Lumberjack
Lumberjack
Witch Giant Skeleton The Log Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Witch Giant Skeleton
Zap The Log Lumberjack
Giant Skeleton Lumberjack Zap Witch The Log
Giant Skeleton Lumberjack Zap The Log Night Witch
Giant Skeleton Witch Lumberjack Night Witch
Zap Witch Ice Wizard
Witch Giant Skeleton Ice Wizard Lumberjack Night Witch
Giant Skeleton Lumberjack
Zap Giant Skeleton Witch The Log
Witch
Witch Giant Skeleton Lumberjack
Zap Giant Skeleton The Log
Giant Skeleton Witch Lumberjack Night Witch
Witch
Witch Zap Giant Skeleton The Log Lumberjack Night Witch
Zap Witch Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log Ice Wizard
Giant Skeleton The Log
Giant Skeleton The Log
Zap The Log
Zap Witch Ice Wizard
Witch The Log
The Log Zap Ice Wizard
The Log Zap
Lumberjack Night Witch
Zap The Log
Zap
The Log
Zap The Log
Zap Witch The Log
The Log
Night Witch
Zap The Log
Zap Witch The Log
Giant Skeleton The Log Night Witch
The Log
Zap The Log
Zap The Log Witch Ice Wizard
Witch
The Log Zap Witch Ice Wizard
Zap Witch The Log
Zap The Log
Zap Witch Ice Wizard Night Witch
Zap Witch
Night Witch
Zap The Log Night Witch
Zap
Giant Skeleton
The Log
Zap Witch Night Witch
Zap Witch Ice Wizard
The Log
Lumberjack
The Log Zap
Zap Giant Skeleton
Zap Witch Giant Skeleton The Log
Zap Witch
Zap Witch Giant Skeleton The Log

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