My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Battle Ram Hog Rider Skeleton Army Inferno Dragon
Zap
Battle Ram Skeleton Army Inferno Dragon
Barbarian Barrel
Valkyrie Battle Ram Skeleton Army
The Log
Battle Ram Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Battle Ram Hog Rider Skeleton Army P.E.K.K.A Inferno Dragon
Fireball
Battle Ram Hog Rider Skeleton Army Inferno Dragon
Poison
Skeleton Army
Lightning
Valkyrie Battle Ram Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Valkyrie Battle Ram Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Valkyrie

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Hog Rider P.E.K.K.A Valkyrie The Log
Valkyrie
Hog Rider Zap Battle Ram P.E.K.K.A
Battle Ram
Zap The Log Valkyrie P.E.K.K.A
Hog Rider
Zap Valkyrie The Log
Skeleton Army
P.E.K.K.A
Zap Valkyrie Battle Ram The Log
The Log
Battle Ram Hog Rider Zap P.E.K.K.A
Inferno Dragon

Defense Synergies 1 10

Zap
Valkyrie Skeleton Army P.E.K.K.A The Log Inferno Dragon
Valkyrie
Zap P.E.K.K.A The Log
Battle Ram
Hog Rider
Skeleton Army
Zap The Log Inferno Dragon
P.E.K.K.A
The Log Zap Valkyrie
The Log
P.E.K.K.A Zap Valkyrie Skeleton Army Inferno Dragon
Inferno Dragon
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Inferno Dragon Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Valkyrie
Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Valkyrie
Inferno Dragon Zap
Zap Valkyrie P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Zap The Log
Inferno Dragon Zap
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Valkyrie Skeleton Army Zap P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon
Skeleton Army Zap P.E.K.K.A The Log Inferno Dragon
Valkyrie Skeleton Army P.E.K.K.A
Zap Valkyrie Skeleton Army The Log
Zap Valkyrie The Log Inferno Dragon
P.E.K.K.A Inferno Dragon
Valkyrie Skeleton Army P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Valkyrie The Log Inferno Dragon
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A Zap The Log
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Zap
Skeleton Army P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Zap P.E.K.K.A Valkyrie Skeleton Army The Log Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Valkyrie P.E.K.K.A The Log Inferno Dragon
Valkyrie Zap P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log
The Log
Valkyrie The Log
Zap Valkyrie The Log
Zap
The Log
The Log Zap
The Log Zap
Zap Valkyrie The Log
Zap
The Log
Zap The Log
Zap The Log
The Log
Zap The Log
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie
Inferno Dragon
The Log Zap
Zap The Log
Zap The Log
Zap
Zap
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Skeleton Army
Zap
The Log
Valkyrie
The Log Zap
Zap
P.E.K.K.A
Zap The Log
Zap
Zap The Log

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