My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton
Giant Snowball
Wall Breakers Witch
Zap
Wall Breakers Witch
Barbarian Barrel
Valkyrie Wall Breakers Witch Giant Skeleton
The Log
Wall Breakers Witch Giant Skeleton
Earthquake
Witch
Arrows
Wall Breakers Witch
Royal Delivery
Valkyrie Wall Breakers Witch Giant Skeleton
Fireball
Wall Breakers Witch
Poison
Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Wall Breakers Valkyrie Witch Giant Skeleton Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Wall Breakers Valkyrie

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Valkyrie Wall Breakers Witch Giant Skeleton Mega Knight
Valkyrie
Zap Wall Breakers Witch Giant Skeleton
Mirror
Zap Wall Breakers Giant Skeleton Lightning
Wall Breakers
Zap Valkyrie Mirror Mega Knight
Witch
Zap Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Zap Valkyrie Mirror Witch Lightning
Lightning
Mirror Giant Skeleton
Mega Knight
Zap Wall Breakers Witch

Defense Synergies 2 8

Zap
Mirror Mega Knight Valkyrie Witch Giant Skeleton
Valkyrie
Zap Mirror Witch
Mirror
Zap Valkyrie Mega Knight
Wall Breakers
Witch
Zap Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Zap Witch
Lightning
Mega Knight
Zap Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Valkyrie
Zap Valkyrie Witch Mega Knight
Witch Mega Knight Valkyrie Giant Skeleton Lightning
Witch Valkyrie Mega Knight
Lightning Valkyrie Giant Skeleton Mega Knight
Zap Valkyrie Mega Knight
Lightning Zap Witch
Lightning Zap Valkyrie Giant Skeleton Mega Knight
Witch
Valkyrie Giant Skeleton Mega Knight
Valkyrie Witch Zap Giant Skeleton Mega Knight
Zap Witch
Mega Knight Zap Valkyrie Witch Giant Skeleton Lightning
Valkyrie Mega Knight Zap Witch
Mega Knight
Zap Lightning Mega Knight
Mega Knight Valkyrie Witch
Mega Knight Zap Valkyrie Witch
Zap Valkyrie Witch Giant Skeleton Mega Knight
Valkyrie Mega Knight Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Giant Skeleton
Zap Valkyrie Lightning Mega Knight
Giant Skeleton Mega Knight Zap Valkyrie Witch Lightning
Valkyrie Giant Skeleton Lightning Mega Knight Zap
Giant Skeleton Valkyrie Witch Mega Knight
Zap Witch
Valkyrie Witch Giant Skeleton Lightning
Giant Skeleton Mega Knight Valkyrie
Zap Giant Skeleton Lightning Mega Knight Valkyrie Witch
Witch
Mega Knight Valkyrie Witch Giant Skeleton
Lightning Mega Knight Zap Valkyrie Giant Skeleton
Giant Skeleton Lightning Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Zap Valkyrie Giant Skeleton Lightning
Valkyrie Mega Knight Zap Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Giant Skeleton
Zap
Lightning Giant Skeleton
Lightning Valkyrie Giant Skeleton
Zap Valkyrie Mega Knight
Zap Witch
Witch
Zap Lightning
Zap Lightning
Lightning
Lightning Zap Valkyrie
Lightning Zap
Lightning
Lightning
Lightning Zap
Lightning Zap Witch
Lightning Mega Knight
Lightning
Lightning
Lightning Zap Mega Knight
Lightning Zap Valkyrie Witch Mega Knight
Lightning Giant Skeleton Mega Knight
Lightning
Lightning
Lightning Zap
Zap Valkyrie Witch Mega Knight
Witch
Zap Witch Lightning
Lightning Zap Witch Mega Knight
Lightning Zap
Lightning Zap Witch
Zap Lightning Witch
Lightning
Lightning Zap Mega Knight
Zap Lightning
Giant Skeleton Mega Knight
Lightning
Zap Lightning Witch
Lightning Zap Witch
Lightning Valkyrie Mega Knight
Zap Lightning
Lightning Zap Giant Skeleton
Mega Knight
Zap Witch Giant Skeleton Lightning
Zap Witch Lightning
Lightning Zap Witch Giant Skeleton Mega Knight

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