My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Prince
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Balloon Prince
Barbarian Barrel
Valkyrie Wizard Lumberjack
The Log
Hog Rider Prince Lumberjack
Earthquake
Hog Rider
Arrows
Royal Delivery
Valkyrie Hog Rider Wizard Balloon Prince Lumberjack
Fireball
Hog Rider Wizard Balloon Lumberjack
Poison
Wizard Balloon
Lightning
Valkyrie Wizard Balloon Prince Lumberjack
Rocket
Valkyrie Hog Rider Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Valkyrie Hog Rider Lumberjack Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Valkyrie Hog Rider

Attack Synergies 9 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Balloon Prince Valkyrie Lumberjack
Valkyrie
Hog Rider Balloon Prince Lumberjack Zap Wizard
Hog Rider
Zap Valkyrie Wizard Mirror Balloon Prince Lumberjack
Wizard
Valkyrie Hog Rider Balloon Prince Lumberjack
Mirror
Zap Hog Rider Balloon Lumberjack
Balloon
Zap Valkyrie Lumberjack Hog Rider Wizard Mirror
Prince
Zap Valkyrie Hog Rider Wizard Lumberjack
Lumberjack
Valkyrie Balloon Zap Hog Rider Wizard Mirror Prince

Defense Synergies 1 10

Zap
Mirror Valkyrie Prince Lumberjack
Valkyrie
Zap Wizard Mirror Prince Lumberjack
Hog Rider
Wizard
Valkyrie Prince Lumberjack
Mirror
Zap Valkyrie Lumberjack
Balloon
Prince
Zap Valkyrie Wizard
Lumberjack
Zap Valkyrie Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Lumberjack Zap Valkyrie Prince
Prince Lumberjack Valkyrie
Prince Lumberjack Valkyrie
Valkyrie Prince Lumberjack
Zap Valkyrie Lumberjack
Zap Wizard
Zap Valkyrie
Prince Lumberjack
Valkyrie Prince Lumberjack
Valkyrie Zap Wizard Lumberjack
Zap Wizard
Prince Lumberjack Zap Valkyrie Wizard
Valkyrie Wizard Zap Prince Lumberjack
Prince Lumberjack
Zap Prince Lumberjack
Wizard Valkyrie Prince Lumberjack
Zap Valkyrie Wizard Prince Lumberjack
Zap Valkyrie Wizard Lumberjack
Prince Lumberjack
Valkyrie Wizard Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Prince
Zap Valkyrie Wizard Prince Lumberjack
Lumberjack Zap Valkyrie Prince
Valkyrie Prince Lumberjack Zap
Valkyrie Prince Lumberjack
Wizard Zap
Prince Valkyrie Lumberjack
Valkyrie Prince Lumberjack
Zap Valkyrie Prince
Valkyrie Prince Lumberjack
Zap Valkyrie Prince
Prince Valkyrie Wizard Lumberjack
Wizard Valkyrie
Zap Valkyrie Prince Lumberjack
Valkyrie Zap Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Wizard Zap Valkyrie
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Prince Lumberjack
Zap Valkyrie Wizard Prince
Zap Wizard
Zap Prince
Zap Wizard
Wizard
Zap Wizard Prince
Zap Valkyrie Wizard
Prince
Wizard
Prince
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard Prince
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Prince
Wizard
Zap Prince
Zap Wizard
Valkyrie Wizard Prince Lumberjack
Zap Wizard
Zap
Prince
Zap
Zap
Zap Prince

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