My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Executioner P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Guards Electro Dragon Ram Rider
Zap
Guards Ram Rider
Barbarian Barrel
Guards Executioner
The Log
Guards Ram Rider
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Electro Dragon Executioner P.E.K.K.A Ram Rider
Fireball
Electro Dragon Executioner Ram Rider
Poison
Guards Electro Dragon Executioner
Lightning
Electro Dragon Executioner Ram Rider
Rocket
Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Electro Dragon Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tornado Electro Dragon Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Guards Tornado

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Ram Rider Guards Electro Dragon Executioner The Log
Guards
Zap The Log Ram Rider
Tornado
Zap Executioner P.E.K.K.A Electro Dragon The Log Ram Rider
Electro Dragon
Zap Tornado Executioner P.E.K.K.A
Executioner
Tornado Zap Electro Dragon P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Electro Dragon Executioner The Log Ram Rider
The Log
Zap Guards Tornado Executioner P.E.K.K.A Ram Rider
Ram Rider
Zap Guards Tornado P.E.K.K.A The Log

Defense Synergies 3 16

Zap
Guards Tornado Electro Dragon Executioner P.E.K.K.A The Log Ram Rider
Guards
Zap Electro Dragon Executioner The Log
Tornado
Executioner P.E.K.K.A Zap Electro Dragon The Log Ram Rider
Electro Dragon
Zap Guards Tornado The Log
Executioner
Tornado Zap Guards The Log
P.E.K.K.A
Tornado The Log Zap
The Log
P.E.K.K.A Zap Guards Tornado Electro Dragon Executioner Ram Rider
Ram Rider
Zap Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Executioner The Log Ram Rider
P.E.K.K.A Zap Electro Dragon Executioner The Log Ram Rider
Tornado P.E.K.K.A Ram Rider Electro Dragon Executioner
P.E.K.K.A Guards Electro Dragon Ram Rider
Tornado P.E.K.K.A The Log
Tornado The Log Zap Guards Electro Dragon Executioner
Tornado Ram Rider Zap Electro Dragon Executioner
Zap Electro Dragon P.E.K.K.A The Log Ram Rider
P.E.K.K.A Tornado
Guards Tornado
Guards Executioner Zap Tornado Electro Dragon The Log Ram Rider
Executioner Zap Tornado Electro Dragon Ram Rider
P.E.K.K.A Zap Guards Electro Dragon The Log Ram Rider
Executioner Zap Guards Tornado Electro Dragon P.E.K.K.A The Log
P.E.K.K.A Ram Rider
Tornado Zap P.E.K.K.A The Log Ram Rider
Tornado Electro Dragon Executioner P.E.K.K.A
Zap Guards Tornado Electro Dragon Executioner The Log Ram Rider
Zap Tornado Executioner The Log Guards Electro Dragon Ram Rider
P.E.K.K.A Tornado Ram Rider
Guards Electro Dragon Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A
Zap Electro Dragon Executioner The Log
Guards P.E.K.K.A Zap Electro Dragon The Log Ram Rider
Guards P.E.K.K.A Zap Tornado The Log Ram Rider
P.E.K.K.A Guards Executioner Ram Rider
Executioner Zap Tornado Electro Dragon Ram Rider
Guards P.E.K.K.A Ram Rider
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Tornado The Log
P.E.K.K.A Guards
P.E.K.K.A Guards Electro Dragon
P.E.K.K.A Zap Guards Tornado The Log
P.E.K.K.A Guards Executioner Ram Rider
Electro Dragon Executioner
Guards Electro Dragon Zap Tornado Executioner P.E.K.K.A The Log
Executioner Zap Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Electro Dragon The Log
Zap Tornado Electro Dragon Executioner The Log Ram Rider
Electro Dragon The Log
Guards The Log
Executioner Zap The Log
Executioner Zap Tornado Electro Dragon Ram Rider
Tornado Executioner The Log
The Log Zap Tornado Electro Dragon Executioner Ram Rider
The Log Zap Tornado Electro Dragon Ram Rider
Guards Tornado Electro Dragon
Zap Tornado Electro Dragon The Log Ram Rider
Zap Tornado Electro Dragon Executioner
Executioner The Log
Electro Dragon
Zap The Log
Zap Electro Dragon Executioner The Log
Electro Dragon Executioner The Log
Tornado
Zap Electro Dragon Executioner The Log
Zap Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Zap Electro Dragon The Log
Zap Tornado The Log Electro Dragon Executioner
The Log Zap Tornado Electro Dragon Executioner Ram Rider
Zap Tornado Electro Dragon The Log Ram Rider
Zap Tornado The Log
Zap Tornado Electro Dragon Executioner
Zap Electro Dragon Guards
Zap Electro Dragon The Log
Zap Electro Dragon
P.E.K.K.A
The Log
Zap Guards Electro Dragon
Zap Tornado Electro Dragon Executioner Ram Rider
The Log
Electro Dragon Executioner
The Log Zap Electro Dragon Executioner
Zap Tornado
Electro Dragon Executioner P.E.K.K.A
Zap Electro Dragon Guards Tornado The Log
Zap Tornado Electro Dragon Executioner
Electro Dragon Zap Tornado Executioner The Log

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