My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Prince Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Giant Skeleton
Giant Snowball
Zap
Prince
Barbarian Barrel
Tesla Valkyrie Giant Skeleton
The Log
Prince Giant Skeleton
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Prince Giant Skeleton
Fireball
Tesla
Poison
Lightning
Tesla Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Prince Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Valkyrie Prince Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Valkyrie Giant Skeleton Mega Knight
Tesla
Fireball
Zap Mega Knight
Valkyrie
Prince Zap Giant Skeleton
Rocket
Prince
Zap Valkyrie Mega Knight
Giant Skeleton
Zap Valkyrie
Mega Knight
Prince Zap Fireball

Defense Synergies 2 10

Zap
Fireball Mega Knight Tesla Valkyrie Prince Giant Skeleton
Tesla
Zap Fireball Valkyrie Prince
Fireball
Zap Tesla Valkyrie Mega Knight
Valkyrie
Zap Tesla Fireball Prince
Rocket
Prince
Zap Tesla Valkyrie
Giant Skeleton
Zap
Mega Knight
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball Valkyrie
Zap Tesla Valkyrie Prince Mega Knight
Tesla Rocket Prince Mega Knight Valkyrie Giant Skeleton
Tesla Prince Valkyrie Mega Knight
Fireball Valkyrie Rocket Prince Giant Skeleton Mega Knight
Fireball Zap Tesla Valkyrie Mega Knight
Tesla Rocket Zap Fireball
Rocket Zap Tesla Fireball Valkyrie Giant Skeleton Mega Knight
Tesla Prince
Tesla Valkyrie Prince Giant Skeleton Mega Knight
Valkyrie Zap Tesla Fireball Giant Skeleton Mega Knight
Tesla Zap Fireball
Tesla Prince Mega Knight Zap Fireball Valkyrie Rocket Giant Skeleton
Fireball Valkyrie Rocket Mega Knight Zap Tesla Prince
Tesla Prince Mega Knight
Rocket Zap Tesla Fireball Prince Mega Knight
Tesla Mega Knight Fireball Valkyrie Prince
Tesla Fireball Mega Knight Zap Valkyrie Prince
Zap Valkyrie Tesla Fireball Giant Skeleton Mega Knight
Tesla Prince
Valkyrie Mega Knight Tesla Fireball Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla Fireball Prince Giant Skeleton
Fireball Zap Tesla Valkyrie Rocket Prince Mega Knight
Giant Skeleton Mega Knight Zap Valkyrie Rocket Prince
Valkyrie Rocket Prince Giant Skeleton Mega Knight Zap Tesla Fireball
Giant Skeleton Tesla Valkyrie Prince Mega Knight
Fireball Rocket Zap Tesla
Rocket Prince Tesla Fireball Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Tesla Valkyrie Prince
Zap Rocket Giant Skeleton Mega Knight Fireball Valkyrie Prince
Tesla
Mega Knight Tesla Valkyrie Prince Giant Skeleton
Rocket Mega Knight Zap Fireball Valkyrie Prince Giant Skeleton
Rocket Prince Giant Skeleton Mega Knight Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Mega Knight
Tesla Zap Fireball Valkyrie Rocket Prince Giant Skeleton
Valkyrie Mega Knight Zap Tesla Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Rocket Giant Skeleton
Fireball Zap
Rocket Fireball Giant Skeleton
Fireball Valkyrie Rocket Prince Giant Skeleton
Fireball Rocket Zap Valkyrie Mega Knight
Fireball Zap Rocket
Fireball Zap
Fireball Zap
Rocket Fireball Prince
Rocket Zap Fireball Valkyrie Prince
Fireball Zap Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball Prince
Rocket Zap Fireball
Fireball Rocket Mega Knight
Fireball Rocket
Rocket
Rocket Zap Fireball Prince Mega Knight
Rocket Zap Fireball Valkyrie Mega Knight
Rocket Fireball Prince Giant Skeleton Mega Knight
Rocket Fireball
Rocket Prince
Rocket Zap Fireball
Zap Fireball Valkyrie Mega Knight
Fireball Zap
Fireball Zap Prince Mega Knight
Fireball Rocket Zap
Zap Fireball
Zap Rocket Fireball
Fireball
Zap Fireball Rocket Mega Knight
Zap Rocket Fireball
Prince Giant Skeleton Mega Knight
Rocket Fireball
Zap Fireball Rocket Prince
Fireball Rocket Zap
Fireball
Fireball Valkyrie Rocket Prince Mega Knight
Zap Fireball
Rocket Zap Fireball Giant Skeleton
Prince Mega Knight
Zap Fireball Rocket Giant Skeleton
Zap Fireball Rocket
Zap Fireball Rocket Prince Giant Skeleton Mega Knight

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