My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Tesla Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Barrel Skeleton Army Clone
Zap
Skeleton Barrel Skeleton Army Clone Sparky
Barbarian Barrel
Skeleton Barrel Tesla Skeleton Army Clone Giant Skeleton Sparky
The Log
Skeleton Barrel Skeleton Army Clone Giant Skeleton Sparky
Earthquake
Tesla Skeleton Army Clone
Arrows
Skeleton Barrel Skeleton Army Clone
Royal Delivery
Skeleton Barrel Skeleton Army Clone Giant Skeleton Sparky
Fireball
Skeleton Barrel Tesla Skeleton Army Clone Sparky
Poison
Skeleton Barrel Skeleton Army Clone Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Skeleton Barrel Skeleton Army Clone Tesla Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Skeleton Barrel Skeleton Army

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Sparky Skeleton Barrel Giant Skeleton
Skeleton Barrel
Clone Zap Mirror Giant Skeleton Sparky
Tesla
Mirror
Zap Skeleton Barrel Skeleton Army Giant Skeleton Sparky
Skeleton Army
Clone Mirror Sparky
Clone
Skeleton Barrel Skeleton Army Giant Skeleton Sparky
Giant Skeleton
Clone Zap Skeleton Barrel Mirror Sparky
Sparky
Zap Skeleton Barrel Mirror Skeleton Army Clone Giant Skeleton

Defense Synergies 3 9

Zap
Mirror Skeleton Barrel Tesla Skeleton Army Giant Skeleton Sparky
Skeleton Barrel
Zap
Tesla
Mirror Zap Skeleton Army
Mirror
Zap Tesla Skeleton Army Sparky
Skeleton Army
Mirror Zap Tesla Giant Skeleton Sparky
Clone
Giant Skeleton
Zap Skeleton Army
Sparky
Zap Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Tesla Sparky
Skeleton Army Sparky Zap Tesla
Tesla Skeleton Army Sparky Giant Skeleton
Tesla Skeleton Army Sparky
Skeleton Army Giant Skeleton Sparky
Skeleton Army Zap Tesla
Tesla Zap
Zap Skeleton Barrel Tesla Giant Skeleton Sparky
Tesla Sparky Skeleton Army
Skeleton Army Tesla Giant Skeleton Sparky
Skeleton Army Zap Tesla Giant Skeleton
Tesla Zap
Tesla Skeleton Army Sparky Zap Giant Skeleton
Skeleton Army Sparky Zap Tesla
Skeleton Army Sparky Tesla
Skeleton Army Zap Tesla Sparky
Tesla Sparky Skeleton Army
Tesla Zap Skeleton Army
Zap Tesla Giant Skeleton
Sparky Tesla
Skeleton Army Tesla Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Tesla Giant Skeleton Sparky
Zap Skeleton Barrel Tesla
Skeleton Army Giant Skeleton Zap Sparky
Skeleton Army Giant Skeleton Zap Tesla Sparky
Giant Skeleton Tesla Skeleton Army Sparky
Zap Skeleton Barrel Tesla
Skeleton Army Sparky Tesla Giant Skeleton
Giant Skeleton Tesla Skeleton Army Sparky
Zap Giant Skeleton Skeleton Army Sparky
Tesla Skeleton Army Sparky
Tesla Giant Skeleton Sparky
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Tesla Sparky
Tesla Skeleton Army Sparky
Tesla Skeleton Army Sparky Zap Giant Skeleton
Zap Tesla Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Sparky
Zap Skeleton Barrel
Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Giant Skeleton Sparky
Zap Sparky
Zap Skeleton Barrel
Sparky
Zap Skeleton Barrel
Zap Skeleton Barrel
Sparky
Zap Skeleton Barrel Sparky
Zap
Skeleton Barrel Sparky
Skeleton Barrel
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Sparky
Skeleton Barrel Sparky
Sparky
Sparky
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel
Giant Skeleton Sparky
Sparky
Zap Skeleton Barrel
Zap Sparky
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Sparky
Zap Skeleton Barrel Sparky
Zap Sparky
Zap Skeleton Barrel
Sparky
Zap Sparky
Zap Sparky
Giant Skeleton Sparky
Sparky
Zap Skeleton Barrel Skeleton Army
Zap
Sparky
Zap Skeleton Barrel
Zap Giant Skeleton Sparky
Sparky
Zap Giant Skeleton Sparky
Zap
Zap Skeleton Barrel Giant Skeleton Sparky

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