My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Graveyard
Giant Snowball
Skeleton Dragons Skeleton Army Graveyard
Zap
Skeleton Army Graveyard
Barbarian Barrel
Skeleton Army Graveyard
The Log
Skeleton Army Graveyard
Earthquake
Skeleton Army Graveyard
Arrows
Skeleton Dragons Skeleton Army Graveyard
Royal Delivery
Skeleton Dragons Skeleton Army P.E.K.K.A Graveyard
Fireball
Skeleton Dragons Skeleton Army
Poison
Skeleton Dragons Skeleton Army Graveyard
Lightning
Skeleton Dragons
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Void Skeleton Dragons Golden Knight Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Tornado Void

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Void P.E.K.K.A Graveyard Skeleton Dragons
Skeleton Dragons
Tornado Zap P.E.K.K.A Graveyard
Skeleton Army
Tornado
Zap Skeleton Dragons P.E.K.K.A Graveyard
Void
Zap
P.E.K.K.A
Zap Tornado Skeleton Dragons Graveyard
Graveyard
Zap Skeleton Dragons Tornado P.E.K.K.A Golden Knight
Golden Knight
Graveyard

Defense Synergies 3 7

Zap
Skeleton Dragons Skeleton Army Tornado Void P.E.K.K.A Golden Knight
Skeleton Dragons
Zap Tornado Skeleton Army P.E.K.K.A
Skeleton Army
Zap Skeleton Dragons
Tornado
Skeleton Dragons P.E.K.K.A Zap
Void
Zap
P.E.K.K.A
Tornado Zap Skeleton Dragons
Graveyard
Golden Knight
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Void Golden Knight
Skeleton Army P.E.K.K.A Zap Skeleton Dragons
Skeleton Army Tornado P.E.K.K.A Skeleton Dragons Void
Skeleton Army P.E.K.K.A Skeleton Dragons
Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Zap Skeleton Dragons
Skeleton Dragons Tornado Zap Void
Zap Skeleton Dragons Void P.E.K.K.A Golden Knight
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado
Skeleton Dragons Skeleton Army Zap Tornado
Skeleton Dragons Zap Tornado
Skeleton Army P.E.K.K.A Zap Skeleton Dragons
Skeleton Army Zap Skeleton Dragons Tornado P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A
Skeleton Army Tornado Zap P.E.K.K.A
Skeleton Dragons Skeleton Army Tornado P.E.K.K.A
Zap Skeleton Dragons Skeleton Army Tornado Golden Knight
Zap Tornado Skeleton Dragons
P.E.K.K.A Tornado
Skeleton Dragons Skeleton Army P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Void P.E.K.K.A
Void Zap Skeleton Dragons
Skeleton Army P.E.K.K.A Zap Golden Knight
Skeleton Army P.E.K.K.A Zap Tornado
P.E.K.K.A Skeleton Army
Skeleton Dragons Zap Tornado
Skeleton Army P.E.K.K.A Void
P.E.K.K.A Skeleton Army
Zap Void P.E.K.K.A Skeleton Dragons Skeleton Army Tornado
P.E.K.K.A Skeleton Dragons Skeleton Army
P.E.K.K.A Golden Knight
Skeleton Army P.E.K.K.A Zap Tornado Void
Skeleton Army P.E.K.K.A Golden Knight
Skeleton Dragons Skeleton Army
Skeleton Army Zap Skeleton Dragons Tornado P.E.K.K.A Golden Knight
Zap Skeleton Dragons P.E.K.K.A Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Skeleton Dragons Golden Knight
Void Zap Skeleton Dragons Tornado Golden Knight
Skeleton Dragons Void
Skeleton Dragons Void
Zap Skeleton Dragons
Skeleton Dragons Zap Tornado
Skeleton Dragons Tornado
Zap Skeleton Dragons Tornado
Void Zap Skeleton Dragons Tornado Golden Knight
Tornado Void
Void Zap Skeleton Dragons Tornado Golden Knight
Void Zap Skeleton Dragons Tornado
Skeleton Dragons Void Golden Knight
Skeleton Dragons Void
Zap Skeleton Dragons
Zap Skeleton Dragons Golden Knight
Skeleton Dragons
Tornado
Skeleton Dragons
Void Zap Skeleton Dragons
Zap Skeleton Dragons Tornado Golden Knight
Skeleton Dragons Void
Skeleton Dragons Tornado Void
Void Tornado
Zap Skeleton Dragons Void
Zap Tornado Skeleton Dragons
Void Zap Skeleton Dragons Tornado Golden Knight
Void Zap Skeleton Dragons Tornado Golden Knight
Void Zap Skeleton Dragons Tornado Golden Knight
Zap Skeleton Dragons Tornado
Zap Skeleton Dragons Void
Void
Void Zap Skeleton Dragons
Zap Void Skeleton Dragons
P.E.K.K.A
Zap Skeleton Army Void
Zap Skeleton Dragons Tornado
Void Skeleton Dragons
Zap Skeleton Dragons
Void Zap Tornado
Skeleton Dragons P.E.K.K.A
Zap Skeleton Dragons Tornado Golden Knight
Zap Skeleton Dragons Tornado Void
Void Zap Tornado Golden Knight

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