My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Battle Ram Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Clone
Giant Snowball
Skeleton Dragons Battle Ram Zappies Guards Clone
Zap
Battle Ram Zappies Guards Clone
Barbarian Barrel
Battle Ram Zappies Guards Clone Electro Wizard
The Log
Battle Ram Zappies Guards Clone
Earthquake
Zappies Guards Clone
Arrows
Skeleton Dragons Zappies Guards Clone
Royal Delivery
Skeleton Dragons Battle Ram Zappies Guards Clone Electro Wizard
Fireball
Skeleton Dragons Battle Ram Zappies Clone Electro Wizard
Poison
Skeleton Dragons Zappies Guards Clone Electro Wizard
Lightning
Skeleton Dragons Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Zap Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Clone Void Skeleton Dragons Battle Ram Zappies Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Guards Clone Void

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Void Electro Wizard Skeleton Dragons Zappies Guards
Skeleton Dragons
Zap Zappies Clone
Battle Ram
Zap Zappies Electro Wizard
Zappies
Zap Skeleton Dragons Battle Ram Clone
Guards
Zap Clone
Clone
Skeleton Dragons Zappies Guards Electro Wizard
Void
Zap
Electro Wizard
Zap Battle Ram Clone

Defense Synergies 2 9

Zap
Skeleton Dragons Electro Wizard Zappies Guards Void
Skeleton Dragons
Zap Zappies Guards Electro Wizard
Battle Ram
Zappies
Zap Skeleton Dragons Guards Electro Wizard
Guards
Zap Skeleton Dragons Zappies Electro Wizard
Clone
Void
Zap
Electro Wizard
Zap Skeleton Dragons Zappies Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Dragons Zappies Void Electro Wizard
Zap Skeleton Dragons Zappies Electro Wizard
Skeleton Dragons Zappies Void Electro Wizard
Skeleton Dragons Zappies Guards Electro Wizard
Zap Skeleton Dragons Zappies Guards Electro Wizard
Skeleton Dragons Electro Wizard Zap Zappies Void
Zap Skeleton Dragons Void Electro Wizard
Zappies
Guards Zappies Electro Wizard
Skeleton Dragons Guards Electro Wizard Zap Zappies
Skeleton Dragons Zap Zappies Electro Wizard
Zap Skeleton Dragons Zappies Guards Electro Wizard
Zap Skeleton Dragons Zappies Guards Electro Wizard
Zappies Electro Wizard
Zap Zappies Electro Wizard
Skeleton Dragons Zappies Electro Wizard
Zap Skeleton Dragons Zappies Guards Electro Wizard
Zap Skeleton Dragons Zappies Guards Electro Wizard
Zappies Electro Wizard
Skeleton Dragons Zappies Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Zappies Void Electro Wizard
Void Electro Wizard Zap Skeleton Dragons
Zappies Guards Zap Electro Wizard
Guards Zap Zappies Electro Wizard
Zappies Guards
Skeleton Dragons Zap Zappies Electro Wizard
Guards Zappies Void Electro Wizard
Zappies
Zap Void Electro Wizard Skeleton Dragons Zappies
Skeleton Dragons Zappies Guards
Zappies Guards
Zap Guards Void Electro Wizard
Zappies Guards
Skeleton Dragons Zappies
Zappies Guards Electro Wizard Zap Skeleton Dragons
Zap Skeleton Dragons Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Skeleton Dragons Guards
Void Zap Skeleton Dragons Electro Wizard
Skeleton Dragons Void
Skeleton Dragons Guards Void
Zap Skeleton Dragons
Skeleton Dragons Zap
Skeleton Dragons
Zap Skeleton Dragons
Void Zap Skeleton Dragons
Guards Void Electro Wizard
Void Zap Skeleton Dragons Electro Wizard
Void Zap Skeleton Dragons
Skeleton Dragons Void
Skeleton Dragons Void
Zap Skeleton Dragons
Zap Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Void Zap Skeleton Dragons Electro Wizard
Zap Skeleton Dragons
Skeleton Dragons Void
Skeleton Dragons Void
Void
Zap Skeleton Dragons Void
Zap Skeleton Dragons
Void Zap Skeleton Dragons Electro Wizard
Void Zap Skeleton Dragons
Void Zap Skeleton Dragons
Zap Skeleton Dragons Electro Wizard
Zap Electro Wizard Skeleton Dragons Zappies Guards Void
Void
Void Zap Skeleton Dragons
Zap Void Skeleton Dragons Zappies Electro Wizard
Zap Electro Wizard Zappies Guards Void
Zap Skeleton Dragons Zappies Electro Wizard
Void Skeleton Dragons Electro Wizard
Zap Skeleton Dragons
Void Zap
Skeleton Dragons
Zap Skeleton Dragons Zappies Guards Electro Wizard
Zap Skeleton Dragons Zappies Void Electro Wizard
Void Zap Electro Wizard

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