My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Electro Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Sparky
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Skeleton Army Balloon Sparky
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack Sparky
The Log
Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Balloon Electro Wizard Lumberjack Sparky
Fireball
Skeleton Army Balloon Electro Wizard Lumberjack Sparky
Poison
Skeleton Army Balloon Electro Wizard Sparky
Lightning
Balloon Electro Wizard Lumberjack Sparky
Rocket
Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Electro Wizard Lumberjack Balloon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Skeleton Army Electro Wizard

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Balloon Electro Wizard Sparky Lumberjack Mega Knight
Arrows
Zap Balloon Sparky Lumberjack Mega Knight
Skeleton Army
Sparky
Balloon
Zap Arrows Lumberjack Electro Wizard Sparky Mega Knight
Electro Wizard
Zap Balloon Lumberjack Sparky Mega Knight
Lumberjack
Balloon Zap Arrows Electro Wizard Sparky Mega Knight
Sparky
Zap Arrows Skeleton Army Balloon Electro Wizard Lumberjack
Mega Knight
Zap Arrows Balloon Electro Wizard Lumberjack

Defense Synergies 3 11

Zap
Electro Wizard Mega Knight Arrows Skeleton Army Lumberjack Sparky
Arrows
Mega Knight Zap Lumberjack Sparky
Skeleton Army
Zap Electro Wizard Lumberjack Sparky
Balloon
Electro Wizard
Zap Skeleton Army Lumberjack Mega Knight
Lumberjack
Zap Arrows Skeleton Army Electro Wizard
Sparky
Zap Arrows Skeleton Army
Mega Knight
Zap Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Sparky
Skeleton Army Lumberjack Sparky Zap Electro Wizard Mega Knight
Skeleton Army Lumberjack Sparky Mega Knight Electro Wizard
Skeleton Army Lumberjack Sparky Electro Wizard Mega Knight
Arrows Skeleton Army Lumberjack Sparky Mega Knight
Arrows Skeleton Army Zap Electro Wizard Lumberjack Mega Knight
Electro Wizard Zap Arrows
Zap Arrows Electro Wizard Sparky Mega Knight
Sparky Skeleton Army Lumberjack
Skeleton Army Electro Wizard Lumberjack Sparky Mega Knight
Skeleton Army Electro Wizard Zap Arrows Lumberjack Mega Knight
Arrows Zap Electro Wizard
Skeleton Army Lumberjack Sparky Mega Knight Zap Electro Wizard
Skeleton Army Sparky Mega Knight Zap Arrows Electro Wizard Lumberjack
Skeleton Army Sparky Electro Wizard Lumberjack Mega Knight
Skeleton Army Zap Electro Wizard Lumberjack Sparky Mega Knight
Sparky Mega Knight Arrows Skeleton Army Electro Wizard Lumberjack
Arrows Mega Knight Zap Skeleton Army Electro Wizard Lumberjack
Zap Arrows Electro Wizard Lumberjack Mega Knight
Sparky Electro Wizard Lumberjack
Skeleton Army Mega Knight Arrows Electro Wizard Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap Electro Wizard Sparky
Skeleton Army Lumberjack Mega Knight Zap Electro Wizard Sparky
Skeleton Army Lumberjack Sparky Mega Knight
Arrows Zap Electro Wizard
Skeleton Army Sparky Electro Wizard Lumberjack
Mega Knight Skeleton Army Lumberjack Sparky
Zap Electro Wizard Mega Knight Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Lumberjack Sparky
Skeleton Army Mega Knight Zap Arrows Electro Wizard
Skeleton Army Mega Knight Lumberjack Sparky
Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Zap Lumberjack
Arrows Mega Knight Zap Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Electro Wizard
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Electro Wizard Lumberjack Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Electro Wizard Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky Mega Knight
Arrows Zap Electro Wizard Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Zap Electro Wizard
Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Electro Wizard Sparky
Sparky Mega Knight
Arrows Sparky
Zap Electro Wizard Skeleton Army
Zap Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Sparky Mega Knight
Zap Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight

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