My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Bandit Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Ice Wizard Bandit Magic Archer Lumberjack
The Log
Skeleton Army Bandit Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Ice Wizard Bandit Magic Archer Lumberjack
Fireball
Skeleton Army Ice Wizard Bandit Magic Archer Lumberjack
Poison
Skeleton Army Ice Wizard Magic Archer
Lightning
Ice Wizard Bandit Magic Archer Lumberjack
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado The Log Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Tornado Ice Wizard Bandit Magic Archer Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado The Log Ice Wizard Bandit Magic Archer Lumberjack
Skeleton Army
Tornado
Zap Magic Archer The Log Ice Wizard
The Log
Zap Tornado Bandit Magic Archer Lumberjack
Ice Wizard
Zap Tornado Bandit Lumberjack
Bandit
Zap The Log Ice Wizard Magic Archer Lumberjack
Magic Archer
Tornado Zap The Log Bandit Lumberjack
Lumberjack
Zap The Log Ice Wizard Bandit Magic Archer

Defense Synergies 2 22

Zap
Skeleton Army Tornado The Log Ice Wizard Bandit Magic Archer Lumberjack
Skeleton Army
Zap The Log Ice Wizard Bandit Magic Archer Lumberjack
Tornado
Ice Wizard Magic Archer Zap The Log
The Log
Zap Skeleton Army Tornado Ice Wizard Bandit Magic Archer Lumberjack
Ice Wizard
Tornado Zap Skeleton Army The Log Bandit Lumberjack
Bandit
Zap Skeleton Army The Log Ice Wizard Magic Archer Lumberjack
Magic Archer
Tornado Zap Skeleton Army The Log Bandit Lumberjack
Lumberjack
Zap Skeleton Army The Log Ice Wizard Bandit Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer
Skeleton Army Lumberjack Zap The Log Ice Wizard Bandit
Skeleton Army Tornado Lumberjack Ice Wizard Bandit
Skeleton Army Lumberjack Ice Wizard Bandit
Skeleton Army Tornado The Log Lumberjack
Skeleton Army Tornado The Log Zap Ice Wizard Bandit Magic Archer Lumberjack
Tornado Zap Ice Wizard Magic Archer
Zap The Log Bandit Magic Archer
Skeleton Army Tornado Ice Wizard Lumberjack
Skeleton Army Tornado Ice Wizard Bandit Lumberjack
Skeleton Army Ice Wizard Zap Tornado The Log Bandit Magic Archer Lumberjack
Zap Tornado Ice Wizard Magic Archer
Skeleton Army Lumberjack Zap The Log Ice Wizard Bandit
Skeleton Army Zap Tornado The Log Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack
Skeleton Army Tornado Zap The Log Bandit Lumberjack
Skeleton Army Tornado Lumberjack
Zap Skeleton Army Tornado The Log Ice Wizard Bandit Magic Archer Lumberjack
Zap Tornado The Log Ice Wizard Bandit Magic Archer Lumberjack
Tornado Lumberjack
Skeleton Army The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Bandit
Bandit Zap The Log Magic Archer Lumberjack
Skeleton Army Bandit Lumberjack Zap The Log
Skeleton Army Lumberjack Zap Tornado The Log Bandit
Skeleton Army Bandit Lumberjack
Zap Tornado Ice Wizard Magic Archer
Skeleton Army Ice Wizard Bandit Lumberjack
Skeleton Army Lumberjack
Zap Skeleton Army Tornado The Log Bandit Magic Archer
Skeleton Army
Lumberjack
Skeleton Army Zap Tornado The Log
Skeleton Army Bandit Lumberjack
Skeleton Army Magic Archer
Skeleton Army Zap Tornado The Log Magic Archer Lumberjack
Zap The Log Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Bandit
Zap Tornado The Log Ice Wizard Bandit Magic Archer
The Log Bandit Magic Archer
The Log
Zap The Log Magic Archer
Zap Tornado Ice Wizard Magic Archer
Tornado The Log Magic Archer
The Log Zap Tornado Ice Wizard Magic Archer
The Log Zap Tornado Bandit
Tornado Lumberjack
Zap Tornado The Log Bandit Magic Archer
Zap Tornado Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
Zap The Log Magic Archer
Zap The Log Bandit Magic Archer
Magic Archer The Log Bandit
Tornado
Zap The Log Bandit Magic Archer
Zap Tornado The Log Magic Archer
The Log Magic Archer
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Ice Wizard Magic Archer
The Log Zap Tornado Ice Wizard Bandit Magic Archer
Zap Tornado The Log Bandit Magic Archer
Zap Tornado The Log Bandit Magic Archer
Zap Tornado Ice Wizard Magic Archer
Zap
Zap The Log Bandit Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Skeleton Army Bandit Magic Archer
Zap Tornado Ice Wizard Magic Archer
The Log
Magic Archer Lumberjack
The Log Zap Magic Archer
Zap Tornado
Zap Tornado The Log Magic Archer
Zap Tornado Magic Archer
Zap Tornado The Log Bandit Magic Archer

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