My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Fisherman Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Fisherman Ram Rider
Giant Snowball
Skeleton Army Witch Fisherman Lumberjack Ram Rider
Zap
Skeleton Army Dark Prince Witch Fisherman Ram Rider
Barbarian Barrel
Skeleton Army Dark Prince Witch Lumberjack
The Log
Skeleton Army Dark Prince Witch Fisherman Lumberjack Ram Rider
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Dark Prince Witch Fisherman Lumberjack Ram Rider
Fireball
Skeleton Army Witch Fisherman Lumberjack Ram Rider
Poison
Skeleton Army Witch Fisherman
Lightning
Dark Prince Witch Fisherman Lumberjack Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fisherman Dark Prince Lumberjack Witch Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Fisherman Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Ram Rider Dark Prince Witch Fisherman Lumberjack
Skeleton Army
Dark Prince
Zap Witch Lightning Fisherman Lumberjack Ram Rider
Witch
Zap Dark Prince Lumberjack Ram Rider
Lightning
Ram Rider Dark Prince
Fisherman
Zap Dark Prince Ram Rider
Lumberjack
Zap Dark Prince Witch Ram Rider
Ram Rider
Zap Lightning Dark Prince Witch Fisherman Lumberjack

Defense Synergies 0 12

Zap
Skeleton Army Dark Prince Witch Fisherman Lumberjack Ram Rider
Skeleton Army
Zap Lumberjack
Dark Prince
Zap Witch
Witch
Zap Dark Prince Fisherman Lumberjack
Lightning
Fisherman
Zap Witch Ram Rider
Lumberjack
Zap Skeleton Army Witch Ram Rider
Ram Rider
Zap Fisherman Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Ram Rider
Skeleton Army Lumberjack Zap Dark Prince Witch Fisherman Ram Rider
Skeleton Army Witch Fisherman Lumberjack Ram Rider Dark Prince Lightning
Skeleton Army Witch Lumberjack Dark Prince Fisherman Ram Rider
Lightning Skeleton Army Dark Prince Lumberjack
Skeleton Army Zap Dark Prince Lumberjack
Lightning Ram Rider Zap Witch
Lightning Zap Ram Rider
Witch Skeleton Army Fisherman Lumberjack
Skeleton Army Dark Prince Fisherman Lumberjack
Skeleton Army Witch Zap Dark Prince Fisherman Lumberjack Ram Rider
Zap Witch Ram Rider
Skeleton Army Lumberjack Zap Dark Prince Witch Lightning Ram Rider
Skeleton Army Zap Dark Prince Witch Lumberjack
Skeleton Army Lumberjack Ram Rider
Skeleton Army Zap Lightning Fisherman Lumberjack Ram Rider
Skeleton Army Dark Prince Witch Fisherman Lumberjack
Zap Skeleton Army Dark Prince Witch Fisherman Lumberjack Ram Rider
Zap Witch Dark Prince Fisherman Lumberjack Ram Rider
Fisherman Lumberjack Ram Rider
Skeleton Army Dark Prince Witch Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Dark Prince Witch Fisherman
Zap Lightning Fisherman Lumberjack
Skeleton Army Lumberjack Zap Dark Prince Witch Lightning Fisherman Ram Rider
Skeleton Army Dark Prince Lightning Lumberjack Zap Fisherman Ram Rider
Skeleton Army Dark Prince Witch Fisherman Lumberjack Ram Rider
Zap Witch Ram Rider
Skeleton Army Dark Prince Witch Lightning Lumberjack Ram Rider
Skeleton Army Dark Prince Fisherman Lumberjack
Zap Lightning Skeleton Army Dark Prince Witch
Witch Skeleton Army
Dark Prince Witch Lumberjack
Skeleton Army Lightning Zap Dark Prince
Skeleton Army Dark Prince Lightning Witch Lumberjack Ram Rider
Skeleton Army Witch
Skeleton Army Witch Zap Dark Prince Lightning Fisherman Lumberjack
Zap Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Fisherman Ram Rider
Lightning
Lightning Dark Prince
Zap Dark Prince
Zap Witch Ram Rider
Witch
Zap Lightning Ram Rider
Zap Lightning Fisherman Ram Rider
Lightning Fisherman Lumberjack
Lightning Zap Dark Prince Fisherman Ram Rider
Lightning Zap
Lightning Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap Witch
Lightning
Lightning
Lightning Fisherman
Lightning Zap Dark Prince Fisherman
Lightning Zap Witch
Lightning
Lightning
Lightning Fisherman
Lightning Zap
Zap Dark Prince Witch
Witch Fisherman
Zap Witch Lightning Fisherman Ram Rider
Lightning Zap Witch Fisherman Ram Rider
Lightning Zap Fisherman
Lightning Zap Witch
Zap Lightning Witch
Lightning
Lightning Zap
Zap Lightning
Lightning
Zap Lightning Skeleton Army Dark Prince Witch
Lightning Zap Witch Ram Rider
Lightning Dark Prince Lumberjack
Zap Lightning
Lightning Zap
Dark Prince
Zap Witch Lightning
Zap Witch Lightning
Lightning Zap Dark Prince Witch

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