My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Miner
Giant Snowball
Baby Dragon Miner
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Giant Skeleton
The Log
Firecracker Elixir Golem Giant Skeleton
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Baby Dragon Giant Skeleton Miner
Fireball
Firecracker Elixir Golem Baby Dragon
Poison
Firecracker Elixir Golem
Lightning
Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Rocket Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Tornado Baby Dragon Giant Skeleton Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Tornado Miner Baby Dragon Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Elixir Golem Tornado

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Miner Elixir Golem Baby Dragon Giant Skeleton
Firecracker
Zap Elixir Golem Miner Tornado Baby Dragon Giant Skeleton
Elixir Golem
Firecracker Zap Tornado Baby Dragon
Rocket
Tornado Miner
Tornado
Zap Rocket Baby Dragon Firecracker Elixir Golem Giant Skeleton
Baby Dragon
Tornado Zap Firecracker Elixir Golem Giant Skeleton Miner
Giant Skeleton
Zap Firecracker Tornado Baby Dragon Miner
Miner
Zap Firecracker Rocket Baby Dragon Giant Skeleton

Defense Synergies 1 11

Zap
Firecracker Tornado Baby Dragon Giant Skeleton Miner
Firecracker
Zap Tornado Baby Dragon Giant Skeleton
Elixir Golem
Rocket
Tornado
Tornado
Rocket Zap Firecracker Baby Dragon Giant Skeleton
Baby Dragon
Zap Firecracker Tornado Giant Skeleton
Giant Skeleton
Zap Firecracker Tornado Baby Dragon
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Baby Dragon
Zap Firecracker
Rocket Tornado Giant Skeleton
Firecracker
Firecracker Rocket Tornado Giant Skeleton
Tornado Zap Firecracker Baby Dragon
Rocket Tornado Zap Firecracker Baby Dragon
Rocket Zap Baby Dragon Giant Skeleton
Tornado
Tornado Firecracker Giant Skeleton Miner
Zap Firecracker Tornado Baby Dragon Giant Skeleton
Zap Firecracker Tornado Baby Dragon
Zap Rocket Giant Skeleton
Rocket Zap Firecracker Tornado Baby Dragon
Rocket Tornado Zap
Firecracker Tornado
Zap Firecracker Tornado Baby Dragon
Zap Tornado Baby Dragon Firecracker Giant Skeleton
Tornado
Firecracker Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Zap Firecracker Rocket Baby Dragon Miner
Giant Skeleton Zap Rocket
Rocket Giant Skeleton Zap Tornado
Giant Skeleton
Firecracker Rocket Zap Tornado Baby Dragon
Rocket Giant Skeleton
Giant Skeleton
Zap Rocket Giant Skeleton Firecracker Tornado Baby Dragon
Giant Skeleton
Rocket Zap Tornado Giant Skeleton
Rocket Giant Skeleton
Firecracker Baby Dragon
Zap Firecracker Rocket Tornado Baby Dragon Giant Skeleton
Zap Firecracker Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Baby Dragon Giant Skeleton
Firecracker Zap Tornado Baby Dragon Miner
Rocket Baby Dragon Giant Skeleton Miner
Firecracker Rocket Giant Skeleton
Rocket Zap Firecracker Baby Dragon
Firecracker Zap Rocket Tornado Baby Dragon
Firecracker Tornado Baby Dragon
Zap Firecracker Tornado Baby Dragon
Miner Zap Firecracker Tornado
Rocket Tornado
Firecracker Rocket Miner Zap Tornado
Zap Firecracker Rocket Tornado Baby Dragon
Rocket Firecracker Baby Dragon Miner
Firecracker Rocket Baby Dragon
Zap Firecracker Baby Dragon
Rocket Zap Firecracker Baby Dragon
Firecracker Rocket Baby Dragon
Rocket Tornado
Rocket
Rocket Zap Firecracker Baby Dragon
Rocket Zap Firecracker Tornado Baby Dragon Miner
Rocket Baby Dragon Giant Skeleton
Rocket Tornado
Rocket Tornado
Rocket Zap Baby Dragon
Zap Firecracker Tornado Baby Dragon
Firecracker Miner Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Miner
Rocket Miner Zap Firecracker Tornado Baby Dragon
Zap Firecracker Tornado Baby Dragon
Zap Rocket Firecracker
Zap Rocket Miner
Zap Rocket Firecracker
Giant Skeleton
Rocket Firecracker
Zap Rocket
Rocket Zap Firecracker Tornado Baby Dragon
Miner Firecracker Rocket Baby Dragon
Zap Firecracker Baby Dragon
Rocket Zap Tornado Giant Skeleton
Firecracker
Zap Firecracker Rocket Tornado Baby Dragon Giant Skeleton
Firecracker Zap Rocket Tornado
Zap Firecracker Rocket Tornado Baby Dragon Giant Skeleton Miner

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