My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Baby Dragon
Zap
Skeleton Army
Barbarian Barrel
Rascals Skeleton Army Electro Wizard
The Log
Rascals Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Rascals Skeleton Army
Royal Delivery
Rascals Hog Rider Skeleton Army Baby Dragon Electro Wizard
Fireball
Rascals Hog Rider Skeleton Army Baby Dragon Electro Wizard
Poison
Rascals Skeleton Army Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket
Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Hog Rider Baby Dragon Electro Wizard Rascals Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Hog Rider

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Baby Dragon Mega Knight
Rascals
Hog Rider Baby Dragon Electro Wizard
Fireball
Zap Hog Rider Baby Dragon Electro Wizard Mega Knight
Hog Rider
Zap Fireball Rascals Baby Dragon Electro Wizard Mega Knight
Skeleton Army
Baby Dragon
Zap Rascals Fireball Hog Rider Electro Wizard Mega Knight
Electro Wizard
Zap Rascals Fireball Hog Rider Baby Dragon Mega Knight
Mega Knight
Zap Fireball Hog Rider Baby Dragon Electro Wizard

Defense Synergies 3 9

Zap
Fireball Electro Wizard Mega Knight Rascals Skeleton Army Baby Dragon
Rascals
Zap Baby Dragon
Fireball
Zap Electro Wizard Mega Knight
Hog Rider
Skeleton Army
Zap Electro Wizard
Baby Dragon
Zap Rascals Mega Knight
Electro Wizard
Zap Fireball Skeleton Army Mega Knight
Mega Knight
Zap Fireball Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard
Skeleton Army Zap Rascals Electro Wizard Mega Knight
Skeleton Army Mega Knight Rascals Electro Wizard
Skeleton Army Rascals Electro Wizard Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Rascals Baby Dragon Electro Wizard Mega Knight
Electro Wizard Zap Rascals Fireball Baby Dragon
Zap Rascals Fireball Baby Dragon Electro Wizard Mega Knight
Rascals Skeleton Army
Skeleton Army Rascals Electro Wizard Mega Knight
Skeleton Army Electro Wizard Zap Rascals Fireball Baby Dragon Mega Knight
Zap Rascals Fireball Baby Dragon Electro Wizard
Skeleton Army Mega Knight Zap Rascals Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Zap Rascals Baby Dragon Electro Wizard
Skeleton Army Rascals Electro Wizard Mega Knight
Skeleton Army Zap Rascals Fireball Electro Wizard Mega Knight
Mega Knight Rascals Fireball Skeleton Army Electro Wizard
Fireball Mega Knight Zap Rascals Skeleton Army Baby Dragon Electro Wizard
Zap Baby Dragon Rascals Fireball Electro Wizard Mega Knight
Electro Wizard
Rascals Skeleton Army Mega Knight Fireball Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Mega Knight Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Baby Dragon Mega Knight
Skeleton Army Mega Knight Zap Rascals Electro Wizard
Skeleton Army Mega Knight Zap Rascals Fireball Electro Wizard
Rascals Skeleton Army Mega Knight
Fireball Zap Rascals Baby Dragon Electro Wizard
Rascals Skeleton Army Fireball Electro Wizard
Mega Knight Rascals Skeleton Army
Zap Electro Wizard Mega Knight Fireball Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Rascals
Skeleton Army Mega Knight Zap Fireball Electro Wizard
Rascals Skeleton Army Mega Knight Fireball
Rascals Fireball Skeleton Army Baby Dragon Mega Knight
Rascals Skeleton Army Electro Wizard Zap Fireball Baby Dragon
Mega Knight Zap Rascals Fireball Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Rascals Fireball
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon Electro Wizard Mega Knight
Zap Fireball Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Mega Knight
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon Mega Knight
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Baby Dragon Electro Wizard
Fireball
Fireball Rascals Baby Dragon Electro Wizard Mega Knight
Zap Fireball Baby Dragon
Zap Fireball
Mega Knight
Zap Rascals Fireball Baby Dragon Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Baby Dragon Electro Wizard Mega Knight

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