My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards
Giant Snowball
Minions Tombstone Guards
Zap
Minions Tombstone Guards
Barbarian Barrel
Tombstone Guards Magic Archer
The Log
Tombstone Guards
Earthquake
Tombstone Guards
Arrows
Minions Tombstone Guards
Royal Delivery
Minions Guards Magic Archer
Fireball
Minions Tombstone Magic Archer
Poison
Minions Tombstone Guards Magic Archer
Lightning
Tombstone Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Tombstone Guards Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Tombstone

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Minions Guards The Log Magic Archer Mega Knight
Minions
Mega Knight Zap
Tombstone
Guards
Zap The Log
The Log
Zap Guards Magic Archer Mega Knight
Magic Archer
Zap The Log Mega Knight Golden Knight
Mega Knight
Minions Zap The Log Magic Archer
Golden Knight
Magic Archer

Defense Synergies 1 18

Zap
Mega Knight Minions Tombstone Guards The Log Magic Archer Golden Knight
Minions
Zap Tombstone The Log Mega Knight Golden Knight
Tombstone
Zap Minions Guards Magic Archer
Guards
Zap Tombstone The Log Magic Archer
The Log
Zap Minions Guards Magic Archer Mega Knight Golden Knight
Magic Archer
Zap Tombstone Guards The Log Mega Knight
Mega Knight
Zap Minions The Log Magic Archer
Golden Knight
Zap Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tombstone The Log Magic Archer Golden Knight
Zap Minions Tombstone The Log Mega Knight
Mega Knight Minions Tombstone
Minions Tombstone Guards Mega Knight
Tombstone The Log Mega Knight
The Log Zap Minions Guards Magic Archer Mega Knight
Minions Zap Tombstone Magic Archer
Zap The Log Magic Archer Mega Knight Golden Knight
Minions Tombstone
Guards Mega Knight
Minions Guards Zap Tombstone The Log Magic Archer Mega Knight
Minions Zap Magic Archer
Tombstone Mega Knight Zap Minions Guards The Log
Mega Knight Zap Minions Tombstone Guards The Log Magic Archer Golden Knight
Tombstone Mega Knight
Zap The Log Mega Knight
Mega Knight Minions Tombstone
Tombstone Mega Knight Zap Minions Guards The Log Magic Archer Golden Knight
Zap The Log Minions Tombstone Guards Magic Archer Mega Knight
Mega Knight Minions Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Tombstone
Zap The Log Magic Archer Mega Knight
Tombstone Guards Mega Knight Zap Minions The Log Golden Knight
Guards Mega Knight Zap The Log
Tombstone Guards Mega Knight
Zap Minions Magic Archer
Guards Minions Tombstone
Mega Knight
Zap Mega Knight Minions Tombstone The Log Magic Archer
Tombstone Guards
Mega Knight Minions Tombstone Guards Golden Knight
Mega Knight Zap Guards The Log
Mega Knight Tombstone Guards Golden Knight
Magic Archer Mega Knight
Tombstone Guards Zap Minions The Log Magic Archer Golden Knight
Minions Mega Knight Zap The Log Magic Archer Golden Knight
Zap Tombstone
Tombstone Mega Knight
Tombstone Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards The Log Golden Knight
Zap The Log Magic Archer Golden Knight
The Log Magic Archer
Guards The Log
Zap The Log Magic Archer Mega Knight
Zap Minions Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap Golden Knight
Minions Guards
Zap The Log Magic Archer Golden Knight
Zap Magic Archer
The Log Magic Archer Golden Knight
Minions Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer Golden Knight
Magic Archer The Log Mega Knight
Minions
Zap The Log Magic Archer Mega Knight
Zap The Log Magic Archer Mega Knight Golden Knight
Minions The Log Magic Archer Mega Knight
The Log
Zap The Log
Zap The Log Magic Archer Mega Knight
The Log Zap Magic Archer Golden Knight
Zap The Log Magic Archer Mega Knight Golden Knight
Zap The Log Magic Archer Golden Knight
Zap Magic Archer
Zap Minions Guards
Zap The Log Magic Archer Mega Knight
Zap Magic Archer
Mega Knight
The Log Magic Archer
Zap Minions Tombstone Guards Magic Archer
Zap Magic Archer
The Log
Magic Archer Mega Knight
The Log Zap Magic Archer
Zap
Mega Knight
Zap Minions Guards The Log Magic Archer Golden Knight
Zap Magic Archer
Zap The Log Magic Archer Mega Knight Golden Knight
Mega Knight

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