My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince Bandit
Barbarian Barrel
Valkyrie Skeleton Army Bandit Electro Wizard
The Log
Mini P.E.K.K.A Skeleton Army Prince Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Bandit Electro Wizard
Fireball
Skeleton Army Bandit Electro Wizard
Poison
Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Bandit Mini P.E.K.K.A Valkyrie Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Bandit Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Electro Wizard Mini P.E.K.K.A Valkyrie Bandit Mega Knight
Mini P.E.K.K.A
Zap Valkyrie Electro Wizard Mega Knight
Valkyrie
Prince Zap Mini P.E.K.K.A Bandit Electro Wizard
Skeleton Army
Prince
Zap Valkyrie Mega Knight Electro Wizard
Bandit
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Prince Bandit Mega Knight
Mega Knight
Prince Zap Mini P.E.K.K.A Bandit Electro Wizard

Defense Synergies 4 16

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Valkyrie Skeleton Army Prince Bandit
Mini P.E.K.K.A
Zap Electro Wizard Valkyrie Skeleton Army
Valkyrie
Zap Mini P.E.K.K.A Prince Bandit Electro Wizard
Skeleton Army
Zap Mini P.E.K.K.A Prince Bandit Electro Wizard
Prince
Zap Valkyrie Skeleton Army Electro Wizard
Bandit
Zap Valkyrie Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Valkyrie Skeleton Army Prince Bandit Mega Knight
Mega Knight
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Zap Valkyrie Prince Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight
Skeleton Army Zap Valkyrie Bandit Electro Wizard Mega Knight
Electro Wizard Zap
Zap Valkyrie Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Valkyrie Prince Bandit Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Zap Bandit Mega Knight
Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Zap Valkyrie Bandit Electro Wizard
Valkyrie Skeleton Army Mega Knight Zap Mini P.E.K.K.A Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Bandit Electro Wizard Mega Knight
Skeleton Army Zap Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince Electro Wizard
Mega Knight Zap Valkyrie Skeleton Army Prince Bandit Electro Wizard
Zap Valkyrie Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Prince Electro Wizard
Valkyrie Skeleton Army Mega Knight Mini P.E.K.K.A Prince Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Zap Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Mini P.E.K.K.A Valkyrie Prince Mega Knight
Skeleton Army Bandit Mega Knight Zap Mini P.E.K.K.A Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Mega Knight Zap Bandit Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Prince Bandit Mega Knight
Zap Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Valkyrie Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie Skeleton Army Prince
Zap Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Skeleton Army Prince Bandit
Skeleton Army
Mega Knight Mini P.E.K.K.A Valkyrie Prince
Skeleton Army Mega Knight Zap Valkyrie Prince Electro Wizard
Mini P.E.K.K.A Skeleton Army Prince Mega Knight Valkyrie Bandit
Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Mini P.E.K.K.A Valkyrie Prince
Valkyrie Mega Knight Zap Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie Prince
Zap Valkyrie Mega Knight
Zap
Zap
Zap Bandit
Mini P.E.K.K.A Prince Electro Wizard
Zap Valkyrie Prince Bandit Electro Wizard
Zap
Bandit
Bandit
Zap Prince
Zap Bandit
Bandit Mega Knight
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Prince Bandit Electro Wizard Mega Knight
Zap Valkyrie Mega Knight
Prince Mega Knight
Prince
Zap
Zap Valkyrie Mega Knight
Zap Bandit Electro Wizard
Zap Prince Bandit Mega Knight
Zap Bandit
Zap Electro Wizard
Zap Electro Wizard
Mini P.E.K.K.A
Zap Bandit Mega Knight
Zap Electro Wizard
Prince Mega Knight
Zap Electro Wizard Skeleton Army Prince Bandit
Zap Electro Wizard
Mini P.E.K.K.A Valkyrie Prince Electro Wizard Mega Knight
Zap
Zap
Prince Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Prince Bandit Electro Wizard Mega Knight

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