My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Balloon Giant Skeleton
Giant Snowball
Clone Baby Dragon Balloon
Zap
Clone Balloon
Barbarian Barrel
Clone Giant Skeleton
The Log
Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Clone
Arrows
Clone
Royal Delivery
Mini P.E.K.K.A Clone Baby Dragon Balloon Giant Skeleton
Fireball
Clone Baby Dragon Balloon
Poison
Clone Balloon
Lightning
Mini P.E.K.K.A Baby Dragon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Tornado Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Clone Tornado Mini P.E.K.K.A Baby Dragon Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Clone Tornado

Attack Synergies 6 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Tornado Balloon Mini P.E.K.K.A Baby Dragon Giant Skeleton
Mini P.E.K.K.A
Zap Mirror Tornado Baby Dragon Giant Skeleton
Mirror
Zap Mini P.E.K.K.A Tornado Balloon Giant Skeleton
Clone
Balloon Giant Skeleton Baby Dragon
Tornado
Zap Baby Dragon Mini P.E.K.K.A Mirror Balloon Giant Skeleton
Baby Dragon
Tornado Zap Mini P.E.K.K.A Clone Balloon Giant Skeleton
Balloon
Zap Clone Mirror Tornado Baby Dragon Giant Skeleton
Giant Skeleton
Clone Zap Mini P.E.K.K.A Mirror Tornado Baby Dragon Balloon

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Mirror Tornado Baby Dragon Giant Skeleton
Mini P.E.K.K.A
Zap Mirror Tornado Baby Dragon
Mirror
Zap Tornado Mini P.E.K.K.A
Clone
Tornado
Mirror Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton
Baby Dragon
Zap Mini P.E.K.K.A Tornado Giant Skeleton
Balloon
Giant Skeleton
Zap Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Mini P.E.K.K.A Zap
Mini P.E.K.K.A Tornado Giant Skeleton
Mini P.E.K.K.A
Mini P.E.K.K.A Tornado Giant Skeleton
Tornado Zap Baby Dragon
Tornado Zap Baby Dragon
Zap Baby Dragon Giant Skeleton
Mini P.E.K.K.A Tornado
Tornado Mini P.E.K.K.A Giant Skeleton
Zap Tornado Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon
Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A
Mini P.E.K.K.A Tornado
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Giant Skeleton
Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Giant Skeleton
Zap Mini P.E.K.K.A Baby Dragon
Giant Skeleton Zap Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Zap Tornado
Giant Skeleton Mini P.E.K.K.A
Zap Tornado Baby Dragon
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Mini P.E.K.K.A Tornado Baby Dragon
Mini P.E.K.K.A Giant Skeleton
Zap Tornado Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Baby Dragon
Zap Mini P.E.K.K.A Tornado Baby Dragon Giant Skeleton
Zap Mini P.E.K.K.A Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Giant Skeleton
Zap Tornado Baby Dragon
Baby Dragon Giant Skeleton
Giant Skeleton
Zap Baby Dragon
Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado
Mini P.E.K.K.A Tornado
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon Giant Skeleton
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap
Mini P.E.K.K.A
Zap
Zap
Giant Skeleton
Zap
Zap Tornado Baby Dragon
Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap Tornado Giant Skeleton
Zap Tornado Baby Dragon Giant Skeleton
Zap Tornado
Zap Tornado Baby Dragon Giant Skeleton

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: