My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Mini P.E.K.K.A Bandit
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Bandit Mini P.E.K.K.A Electro Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Bandit

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Electro Wizard Mini P.E.K.K.A The Log Bandit Mega Knight
Mini P.E.K.K.A
Zap Lightning The Log Electro Wizard Mega Knight
Lightning
Mini P.E.K.K.A
The Log
Zap Mini P.E.K.K.A Miner Bandit Mega Knight
Miner
Zap The Log Bandit Electro Wizard Mega Knight
Bandit
Zap The Log Miner Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Miner Bandit Mega Knight
Mega Knight
Zap Mini P.E.K.K.A The Log Miner Bandit Electro Wizard

Defense Synergies 5 12

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight The Log Miner Bandit
Mini P.E.K.K.A
Zap The Log Electro Wizard
Lightning
The Log
The Log
Mini P.E.K.K.A Zap Lightning Miner Bandit Electro Wizard Mega Knight
Miner
Zap The Log Mega Knight
Bandit
Zap The Log Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A The Log Bandit Mega Knight
Mega Knight
Zap The Log Miner Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap The Log Electro Wizard
Mini P.E.K.K.A Zap The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Lightning Bandit Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Lightning Mini P.E.K.K.A The Log Mega Knight
The Log Zap Bandit Electro Wizard Mega Knight
Lightning Electro Wizard Zap
Lightning Zap The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Miner Bandit Electro Wizard Mega Knight
Electro Wizard Zap The Log Bandit Mega Knight
Zap Electro Wizard
Mini P.E.K.K.A Mega Knight Zap Lightning The Log Bandit Electro Wizard
Mega Knight Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Lightning The Log Bandit Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Electro Wizard
Mega Knight Zap The Log Bandit Electro Wizard
Zap The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Mini P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Mini P.E.K.K.A Lightning The Log Miner Mega Knight
Bandit Mega Knight Zap Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Lightning Mega Knight Zap The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit Mega Knight
Zap Electro Wizard
Mini P.E.K.K.A Lightning Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Lightning Electro Wizard Mega Knight Mini P.E.K.K.A The Log Bandit
Mega Knight Mini P.E.K.K.A
Lightning Mega Knight Zap The Log Electro Wizard
Mini P.E.K.K.A Lightning Mega Knight Bandit
Mega Knight
Electro Wizard Zap Mini P.E.K.K.A Lightning The Log
Mega Knight Zap Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning The Log Bandit
Zap The Log Miner Bandit Electro Wizard
Lightning The Log Miner Bandit
Lightning The Log
Zap The Log Mega Knight
Zap
The Log
The Log Zap Lightning
The Log Miner Zap Lightning Bandit
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Miner Zap The Log Bandit Electro Wizard
Lightning Zap
Lightning The Log Miner Bandit
Lightning Bandit
Lightning Zap The Log
Lightning Zap The Log Bandit
Lightning The Log Bandit Mega Knight
Lightning
Mini P.E.K.K.A Lightning
Lightning Zap Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Lightning Zap The Log Miner Mega Knight
Lightning The Log Mega Knight
Lightning
Lightning The Log
Lightning Zap The Log
Zap The Log Mega Knight
The Log Miner Zap Lightning Bandit Electro Wizard
Lightning Zap The Log Miner Bandit Mega Knight
Lightning Miner Zap The Log Bandit
Lightning Zap Electro Wizard
Zap Lightning Electro Wizard
Lightning Mini P.E.K.K.A
Lightning Zap The Log Miner Bandit Mega Knight
Zap Lightning Electro Wizard
Mega Knight
Lightning The Log
Zap Lightning Electro Wizard Bandit
Lightning Zap Electro Wizard
The Log
Lightning Miner Mini P.E.K.K.A Electro Wizard Mega Knight
The Log Zap Lightning
Lightning Zap
Mega Knight
Zap Lightning The Log Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap The Log Miner Bandit Electro Wizard Mega Knight

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