My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Dark Prince Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Barbarian Barrel Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Dark Prince Sparky
Giant Snowball
Zap
Dark Prince Sparky
Barbarian Barrel
Dark Prince Electro Wizard Sparky
The Log
Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Fireball
Electro Wizard Sparky
Poison
Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Void Mini P.E.K.K.A Dark Prince Electro Wizard Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Barbarian Barrel Void Mini P.E.K.K.A

Attack Synergies 9 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Void Electro Wizard Sparky Mini P.E.K.K.A Barbarian Barrel Dark Prince
Mini P.E.K.K.A
Giant Sparky Zap Barbarian Barrel Dark Prince Electro Wizard
Giant
Zap Mini P.E.K.K.A Barbarian Barrel Dark Prince Sparky Void Electro Wizard
Barbarian Barrel
Giant Zap Mini P.E.K.K.A Dark Prince Sparky
Void
Zap Giant
Dark Prince
Giant Zap Mini P.E.K.K.A Barbarian Barrel Electro Wizard Sparky
Electro Wizard
Zap Mini P.E.K.K.A Giant Dark Prince Sparky
Sparky
Zap Mini P.E.K.K.A Giant Barbarian Barrel Dark Prince Electro Wizard

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Electro Wizard Barbarian Barrel Void Dark Prince Sparky
Mini P.E.K.K.A
Zap Electro Wizard Barbarian Barrel
Giant
Barbarian Barrel
Zap Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Void
Zap
Dark Prince
Zap Barbarian Barrel Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Barbarian Barrel Dark Prince
Sparky
Zap Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel Void Electro Wizard Sparky
Mini P.E.K.K.A Sparky Zap Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Void Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Dark Prince Electro Wizard
Mini P.E.K.K.A Barbarian Barrel Dark Prince Sparky
Barbarian Barrel Zap Dark Prince Electro Wizard
Electro Wizard Zap Void
Zap Barbarian Barrel Void Electro Wizard Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Barbarian Barrel Dark Prince Electro Wizard Sparky
Electro Wizard Zap Barbarian Barrel Dark Prince
Zap Electro Wizard
Mini P.E.K.K.A Sparky Zap Dark Prince Electro Wizard
Sparky Zap Mini P.E.K.K.A Barbarian Barrel Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Zap Mini P.E.K.K.A Electro Wizard Sparky
Sparky Mini P.E.K.K.A Dark Prince Electro Wizard
Zap Barbarian Barrel Dark Prince Electro Wizard
Zap Barbarian Barrel Dark Prince Electro Wizard
Mini P.E.K.K.A Sparky Electro Wizard
Dark Prince Mini P.E.K.K.A Barbarian Barrel Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Barbarian Barrel Void Dark Prince Electro Wizard Sparky
Void Electro Wizard Zap Mini P.E.K.K.A Barbarian Barrel
Zap Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince Zap Barbarian Barrel Electro Wizard Sparky
Mini P.E.K.K.A Dark Prince Sparky
Zap Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky Void Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky
Zap Void Electro Wizard Mini P.E.K.K.A Barbarian Barrel Dark Prince Sparky
Sparky
Mini P.E.K.K.A Dark Prince Sparky
Zap Void Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Sparky
Sparky
Electro Wizard Sparky Zap Mini P.E.K.K.A Barbarian Barrel Dark Prince
Zap Mini P.E.K.K.A Barbarian Barrel Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Barbarian Barrel Sparky
Void Zap Barbarian Barrel Electro Wizard
Barbarian Barrel Void Sparky
Barbarian Barrel Void Dark Prince Sparky
Zap Barbarian Barrel Dark Prince Sparky
Zap
Sparky
Zap Barbarian Barrel
Void Zap
Mini P.E.K.K.A Void Electro Wizard Sparky
Void Zap Barbarian Barrel Dark Prince Electro Wizard Sparky
Void Zap
Barbarian Barrel Void Sparky
Barbarian Barrel Void
Zap Barbarian Barrel Sparky
Zap Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Mini P.E.K.K.A Sparky
Void Zap Mini P.E.K.K.A Barbarian Barrel Dark Prince Electro Wizard Sparky
Zap Barbarian Barrel
Void Sparky
Void
Void Sparky
Zap Barbarian Barrel Void
Zap Barbarian Barrel Dark Prince Sparky
Void Zap Barbarian Barrel Electro Wizard Sparky
Void Zap Sparky
Void Zap Barbarian Barrel Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Void
Mini P.E.K.K.A Void Sparky
Void Zap Sparky
Zap Void Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Barbarian Barrel Void Dark Prince
Zap Electro Wizard
Barbarian Barrel
Void Mini P.E.K.K.A Dark Prince Electro Wizard Sparky
Zap
Void Zap Sparky
Dark Prince Sparky
Zap Electro Wizard Sparky
Zap Void Electro Wizard
Void Zap Barbarian Barrel Dark Prince Electro Wizard Sparky

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