My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Barbarian Barrel Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Clone Lava Hound
Giant Snowball
Bats Royal Hogs Skeleton Army Clone Lava Hound
Zap
Bats Royal Hogs Skeleton Army Clone Lava Hound
Barbarian Barrel
Royal Hogs Skeleton Army Clone
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army Clone
Earthquake
Royal Hogs Skeleton Army Clone
Arrows
Bats Royal Hogs Skeleton Army Clone Lava Hound
Royal Delivery
Bats Mini P.E.K.K.A Royal Hogs Skeleton Army Clone Lava Hound
Fireball
Royal Hogs Skeleton Army Clone Lava Hound
Poison
Bats Royal Hogs Skeleton Army Clone Lava Hound
Lightning
Mini P.E.K.K.A
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Barbarian Barrel Skeleton Army Clone Mini P.E.K.K.A Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Barbarian Barrel Skeleton Army

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Mini P.E.K.K.A Royal Hogs Barbarian Barrel Clone
Zap
Bats Mini P.E.K.K.A Royal Hogs Barbarian Barrel Lava Hound
Mini P.E.K.K.A
Bats Zap Royal Hogs Barbarian Barrel
Royal Hogs
Bats Zap Mini P.E.K.K.A Barbarian Barrel Clone
Barbarian Barrel
Bats Zap Mini P.E.K.K.A Royal Hogs Lava Hound
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Royal Hogs
Lava Hound
Bats Clone Zap Barbarian Barrel Skeleton Army

Defense Synergies 1 7

Bats
Zap Mini P.E.K.K.A Barbarian Barrel
Zap
Mini P.E.K.K.A Bats Barbarian Barrel Skeleton Army
Mini P.E.K.K.A
Zap Bats Barbarian Barrel Skeleton Army
Royal Hogs
Barbarian Barrel
Bats Zap Mini P.E.K.K.A
Skeleton Army
Zap Mini P.E.K.K.A
Clone
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Mini P.E.K.K.A Skeleton Army Bats Zap
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Bats Zap
Bats Zap
Zap Barbarian Barrel
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Barbarian Barrel
Bats Skeleton Army Zap Barbarian Barrel
Bats Zap
Mini P.E.K.K.A Skeleton Army Bats Zap
Skeleton Army Bats Zap Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bats Mini P.E.K.K.A Skeleton Army
Bats Zap Barbarian Barrel Skeleton Army
Zap Barbarian Barrel Bats
Mini P.E.K.K.A
Skeleton Army Bats Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Barbarian Barrel
Zap Mini P.E.K.K.A Barbarian Barrel
Skeleton Army Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Bats Zap Barbarian Barrel
Mini P.E.K.K.A Skeleton Army
Bats Zap
Mini P.E.K.K.A Skeleton Army Bats
Mini P.E.K.K.A Skeleton Army
Zap Bats Mini P.E.K.K.A Barbarian Barrel Skeleton Army
Skeleton Army
Bats Mini P.E.K.K.A
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Bats Zap Mini P.E.K.K.A Barbarian Barrel
Bats Zap Mini P.E.K.K.A Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Bats Zap
Zap Barbarian Barrel
Zap
Bats Mini P.E.K.K.A
Zap Barbarian Barrel
Zap
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Zap
Zap Barbarian Barrel
Bats Zap
Zap Bats
Mini P.E.K.K.A
Zap
Zap
Zap Bats Barbarian Barrel Skeleton Army
Zap
Barbarian Barrel
Mini P.E.K.K.A
Zap
Zap
Zap Bats
Bats Zap
Zap Barbarian Barrel

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