My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Elixir Collector Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Knight Elite Barbarians Valkyrie Wizard
The Log
Elite Barbarians
Earthquake
Elixir Collector
Arrows
Royal Delivery
Knight Elite Barbarians Valkyrie Wizard
Fireball
Elite Barbarians Wizard Elixir Collector
Poison
Wizard Elixir Collector
Lightning
Knight Elite Barbarians Valkyrie Wizard Elixir Collector
Rocket
Elite Barbarians Valkyrie Wizard Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Elixir Collector Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Valkyrie Wizard Elite Barbarians Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Knight Valkyrie The Log
Knight
Zap Elite Barbarians Wizard The Log
Elite Barbarians
Zap Valkyrie Knight Wizard The Log
Valkyrie
Elite Barbarians Zap Wizard
Wizard
Knight Elite Barbarians Valkyrie
Elixir Collector
Electro Giant
The Log
Zap Knight Elite Barbarians

Defense Synergies 1 11

Zap
Knight Elite Barbarians Valkyrie The Log
Knight
Zap Wizard The Log
Elite Barbarians
Valkyrie Zap Wizard The Log
Valkyrie
Elite Barbarians Zap Wizard The Log
Wizard
Knight Elite Barbarians Valkyrie The Log
Elixir Collector
Electro Giant
The Log
Zap Knight Elite Barbarians Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie Wizard The Log
Elite Barbarians Zap Knight Valkyrie The Log
Knight Elite Barbarians Valkyrie
Elite Barbarians Knight Valkyrie
Elite Barbarians Valkyrie The Log
The Log Zap Valkyrie
Zap Wizard
Zap Valkyrie Electro Giant The Log
Elite Barbarians
Knight Elite Barbarians Valkyrie
Valkyrie Zap Knight Wizard Electro Giant The Log
Zap Wizard
Zap Knight Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Zap The Log
Elite Barbarians Knight
Zap Elite Barbarians Electro Giant The Log
Wizard Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Valkyrie Wizard The Log
Zap Valkyrie Wizard The Log Knight
Elite Barbarians
Valkyrie Wizard Knight Elite Barbarians Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Elite Barbarians Electro Giant
Zap Knight Elite Barbarians Valkyrie Wizard The Log
Zap Knight Elite Barbarians Valkyrie The Log
Valkyrie Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Valkyrie
Wizard Electro Giant Zap
Knight Elite Barbarians Valkyrie
Knight Elite Barbarians Valkyrie
Zap Knight Elite Barbarians Valkyrie The Log
Knight Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie Electro Giant The Log
Elite Barbarians Knight Valkyrie Wizard
Wizard Valkyrie Electro Giant
Elite Barbarians Electro Giant Zap Knight Valkyrie The Log
Valkyrie Zap Elite Barbarians Wizard Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log
Zap The Log
The Log
Knight Valkyrie The Log
Wizard Zap Valkyrie The Log
Wizard Electro Giant Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Elite Barbarians
Zap Knight Valkyrie Wizard The Log
Zap Wizard
Knight Elite Barbarians The Log
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Zap Wizard The Log
Zap Valkyrie Wizard Electro Giant The Log
The Log
Wizard
The Log
Zap The Log
Zap Electro Giant The Log Valkyrie Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Wizard Electro Giant
Zap Wizard Electro Giant
Elite Barbarians
Zap Wizard The Log
Zap
Wizard The Log
Zap
Zap Wizard
The Log
Knight Valkyrie Wizard
The Log Zap Wizard
Zap Electro Giant
Elite Barbarians
Zap Electro Giant Elite Barbarians The Log
Zap
Zap Electro Giant The Log

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