My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Miner
Giant Snowball
Wall Breakers Skeleton Army Miner
Zap
Wall Breakers Skeleton Army
Barbarian Barrel
Knight Valkyrie Wall Breakers Skeleton Army
The Log
Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army
Royal Delivery
Knight Valkyrie Wall Breakers Skeleton Army P.E.K.K.A Miner
Fireball
Wall Breakers Skeleton Army
Poison
Skeleton Army
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Freeze P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Skeleton Army Miner Valkyrie Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Knight Valkyrie Wall Breakers Freeze
Knight
Wall Breakers Zap Miner
Valkyrie
Zap Wall Breakers P.E.K.K.A
Wall Breakers
Knight Miner Zap Valkyrie
Skeleton Army
Freeze
Zap
P.E.K.K.A
Zap Valkyrie
Miner
Zap Wall Breakers Knight

Defense Synergies 0 9

Zap
Knight Valkyrie Skeleton Army P.E.K.K.A Miner
Knight
Zap Skeleton Army
Valkyrie
Zap Freeze P.E.K.K.A
Wall Breakers
Skeleton Army
Zap Knight Freeze
Freeze
Valkyrie Skeleton Army
P.E.K.K.A
Zap Valkyrie
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Valkyrie
Skeleton Army P.E.K.K.A Zap Knight Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie Freeze
Skeleton Army P.E.K.K.A Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap Valkyrie
Zap Freeze
Zap Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army
Knight Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Zap Knight Freeze
Zap
Skeleton Army P.E.K.K.A Zap Knight Valkyrie Freeze
Valkyrie Skeleton Army Zap Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A Knight
Skeleton Army Zap Freeze P.E.K.K.A
Knight Valkyrie Skeleton Army P.E.K.K.A
Zap Knight Valkyrie Skeleton Army
Zap Valkyrie Freeze Knight
P.E.K.K.A
Valkyrie Skeleton Army Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Knight Valkyrie Miner
Skeleton Army P.E.K.K.A Zap Knight Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Zap Knight
P.E.K.K.A Knight Valkyrie Skeleton Army
Zap Freeze
Skeleton Army P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Valkyrie Skeleton Army
Zap Freeze P.E.K.K.A Knight Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Knight Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Knight Valkyrie
Valkyrie Skeleton Army
Skeleton Army Zap Knight Valkyrie Freeze P.E.K.K.A
Valkyrie Zap Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Freeze
Zap Miner
Miner
Knight Valkyrie Freeze
Zap Valkyrie
Zap Freeze
Zap Freeze
Miner Zap
Miner Zap Knight Valkyrie
Zap
Knight Miner
Freeze
Zap
Zap
Freeze
Zap
Zap Valkyrie Miner
Zap
Zap Freeze Valkyrie
Miner Zap
Zap Miner
Miner Zap
Zap
Zap Freeze
Zap Miner
Zap Freeze
P.E.K.K.A
Zap Skeleton Army Freeze
Zap
Freeze
Miner Knight Valkyrie
Zap
Zap
P.E.K.K.A
Zap Freeze
Zap
Zap Freeze Miner

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