My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Cannon Cart Golem Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Hog Rider Cannon Cart Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Hog Rider
Zap
Cannon Cart
Barbarian Barrel
Electro Spirit Knight Goblin Cage Cannon Cart
The Log
Electro Spirit Goblin Cage Hog Rider Cannon Cart
Earthquake
Goblin Cage Hog Rider
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Knight Goblin Cage Hog Rider Cannon Cart
Fireball
Goblin Cage Hog Rider Cannon Cart
Poison
Goblin Cage
Lightning
Knight Goblin Cage Cannon Cart Archer Queen
Rocket
Hog Rider Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Goblin Cage Hog Rider Cannon Cart Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Knight Goblin Cage

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Hog Rider Cannon Cart Golem
Zap
Hog Rider Cannon Cart Electro Spirit Knight Goblin Cage Golem
Knight
Hog Rider Zap Cannon Cart Archer Queen
Goblin Cage
Zap Hog Rider Cannon Cart Golem
Hog Rider
Zap Knight Electro Spirit Goblin Cage Cannon Cart Archer Queen
Cannon Cart
Zap Golem Electro Spirit Knight Goblin Cage Hog Rider Archer Queen
Golem
Cannon Cart Electro Spirit Zap Goblin Cage Archer Queen
Archer Queen
Knight Hog Rider Cannon Cart Golem

Defense Synergies 1 10

Electro Spirit
Zap Archer Queen
Zap
Electro Spirit Knight Goblin Cage Cannon Cart Archer Queen
Knight
Archer Queen Zap Goblin Cage Cannon Cart
Goblin Cage
Zap Knight Cannon Cart Archer Queen
Hog Rider
Cannon Cart
Zap Knight Goblin Cage
Golem
Archer Queen
Knight Electro Spirit Zap Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Knight Goblin Cage
Zap Knight Goblin Cage Cannon Cart
Goblin Cage Knight Cannon Cart
Goblin Cage Knight Cannon Cart
Goblin Cage
Electro Spirit Zap Cannon Cart
Electro Spirit Zap Goblin Cage
Electro Spirit Zap Goblin Cage Cannon Cart
Goblin Cage Archer Queen
Knight Cannon Cart
Electro Spirit Zap Knight Cannon Cart
Zap
Goblin Cage Zap Knight Cannon Cart
Electro Spirit Zap Goblin Cage Cannon Cart
Knight Goblin Cage Cannon Cart
Zap Goblin Cage
Knight Goblin Cage Cannon Cart
Goblin Cage Electro Spirit Zap Knight Cannon Cart
Zap Goblin Cage Electro Spirit Knight Cannon Cart
Goblin Cage Cannon Cart
Electro Spirit Knight Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Goblin Cage Cannon Cart
Zap Knight Cannon Cart
Zap Knight Goblin Cage Cannon Cart
Zap Knight Goblin Cage Cannon Cart
Knight Goblin Cage Cannon Cart
Electro Spirit Zap
Knight Goblin Cage Cannon Cart
Knight Goblin Cage Cannon Cart
Zap Goblin Cage Electro Spirit Knight Cannon Cart
Goblin Cage
Knight Goblin Cage Cannon Cart
Zap Goblin Cage Archer Queen
Cannon Cart Knight Goblin Cage
Goblin Cage Cannon Cart
Electro Spirit Zap Knight Goblin Cage Cannon Cart Archer Queen
Electro Spirit Zap Goblin Cage Cannon Cart Archer Queen
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Cannon Cart
Cannon Cart Knight
Zap
Electro Spirit Zap
Zap
Zap
Zap Knight Cannon Cart
Zap Archer Queen
Knight Cannon Cart
Cannon Cart
Zap Cannon Cart
Zap Cannon Cart
Cannon Cart
Zap
Zap
Zap Cannon Cart
Zap Electro Spirit
Zap
Zap
Zap
Zap
Zap Electro Spirit
Zap
Zap Electro Spirit
Zap Electro Spirit Cannon Cart
Zap Archer Queen
Knight Cannon Cart
Zap
Zap Archer Queen
Cannon Cart Archer Queen
Zap Electro Spirit Archer Queen
Zap Archer Queen
Zap Cannon Cart Archer Queen

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