My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards Electro Dragon
Zap
Firecracker Guards
Barbarian Barrel
Knight Firecracker Guards Royal Ghost
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Hog Rider Guards Electro Dragon Royal Ghost
Fireball
Firecracker Hog Rider Electro Dragon
Poison
Firecracker Guards Electro Dragon
Lightning
Knight Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Tornado Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Guards Tornado Royal Ghost Hog Rider Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Guards

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Tornado Knight Guards Electro Dragon Royal Ghost
Knight
Firecracker Hog Rider Zap Electro Dragon
Firecracker
Zap Knight Hog Rider Tornado
Hog Rider
Zap Knight Firecracker Guards Tornado
Guards
Zap Hog Rider
Tornado
Zap Firecracker Hog Rider Electro Dragon
Electro Dragon
Zap Knight Tornado
Royal Ghost
Zap

Defense Synergies 2 12

Zap
Knight Firecracker Guards Tornado Electro Dragon Royal Ghost
Knight
Firecracker Electro Dragon Zap Tornado
Firecracker
Knight Zap Guards Tornado Electro Dragon
Hog Rider
Guards
Zap Firecracker Electro Dragon
Tornado
Zap Knight Firecracker Electro Dragon
Electro Dragon
Knight Zap Firecracker Guards Tornado
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Dragon
Zap Knight Firecracker Electro Dragon
Tornado Knight Electro Dragon
Knight Firecracker Guards Electro Dragon
Firecracker Tornado
Tornado Zap Firecracker Guards Electro Dragon Royal Ghost
Tornado Zap Firecracker Electro Dragon
Zap Electro Dragon
Tornado
Knight Guards Tornado Firecracker Royal Ghost
Guards Zap Knight Firecracker Tornado Electro Dragon Royal Ghost
Zap Firecracker Tornado Electro Dragon
Zap Knight Guards Electro Dragon
Zap Firecracker Guards Tornado Electro Dragon Royal Ghost
Knight
Tornado Zap
Knight Firecracker Tornado Electro Dragon
Zap Knight Firecracker Guards Tornado Electro Dragon Royal Ghost
Zap Tornado Knight Firecracker Guards Electro Dragon Royal Ghost
Tornado
Royal Ghost Knight Firecracker Guards Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Zap Royal Ghost
Zap Knight Firecracker Electro Dragon Royal Ghost
Guards Zap Knight Electro Dragon
Guards Zap Knight Tornado
Knight Guards
Firecracker Zap Tornado Electro Dragon
Guards Knight
Knight
Zap Electro Dragon Knight Firecracker Tornado
Guards
Knight Guards Electro Dragon
Zap Guards Tornado
Knight Guards
Firecracker Electro Dragon
Guards Electro Dragon Zap Knight Firecracker Tornado
Zap Firecracker Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards Electro Dragon Royal Ghost
Firecracker Zap Tornado Electro Dragon Royal Ghost
Electro Dragon
Knight Firecracker Guards
Zap Firecracker
Firecracker Zap Tornado Electro Dragon
Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Guards Tornado Electro Dragon
Firecracker Zap Knight Tornado Electro Dragon
Zap Firecracker Tornado Electro Dragon
Knight Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Zap Firecracker Electro Dragon
Zap Firecracker Tornado Electro Dragon
Tornado
Tornado
Zap Electro Dragon
Zap Firecracker Tornado Electro Dragon
Firecracker Zap Tornado Electro Dragon Royal Ghost
Zap Tornado Electro Dragon
Zap Firecracker Tornado
Zap Firecracker Tornado Electro Dragon
Zap Electro Dragon Firecracker Guards
Zap Electro Dragon
Zap Firecracker Electro Dragon
Firecracker
Zap Guards Electro Dragon
Zap Firecracker Tornado Electro Dragon
Knight Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Zap Tornado
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Guards Tornado
Firecracker Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado Royal Ghost

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